Elizabeth Hargrave relates how she goes about translating cool things in nature into the form of a game - then practice brainstorming your own ideas for nature-based games from prompts she provides.
Description:
Join 2025 Guest of Honor Elizabeth Hargrave for this informative and nature filled conversation. This event will also include a Q&A session.
Elizabeth Hargrave relates how she goes about translating cool things in nature into the form of a game - then practice brainstorming your own ideas for nature-based games from prompts she provides.
Description:
Join 2025 Guest of Honor Elizabeth Hargrave for this informative and nature filled conversation. This event will also include a Q&A session.
A user interface can make or break a game, enabling a great game to shine or causing it to crash & burn. Learn how to spend your time & make good UI/UX choices across the game design lifecycle.
Description:
While we're often counseled not to waste time making our prototypes "pretty," overlooking UI and UX during prototyping can lead to playtests that are counterproductive, don't provide useful insight, or outright fall apart.
** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
A user interface can make or break a game, enabling a great game to shine or causing it to crash & burn. Learn how to spend your time & make good UI/UX choices across the game design lifecycle.
Description:
While we're often counseled not to waste time making our prototypes "pretty," overlooking UI and UX during prototyping can lead to playtests that are counterproductive, don't provide useful insight, or outright fall apart.
Practice, Practice, Practice (Iteration In Game Design)
Summary:
Discussion on techniques for rapid iteration in game design, and the importance of time in the lab.
Description:
Game inventor James Ernest (Cheapass Games, Crab Fragment Labs) has created more than two hundred original tabletop games and learned something from each one.
Practice, Practice, Practice (Iteration In Game Design)
Summary:
Discussion on techniques for rapid iteration in game design, and the importance of time in the lab.
Description:
Game inventor James Ernest (Cheapass Games, Crab Fragment Labs) has created more than two hundred original tabletop games and learned something from each one.
Saturday Assignment Session - Theme: The Game Industry Ecosystem
Summary:
Zoom out to examine the broader landscape from indie publishing & crowdfunding to manufacturing, marketing, & community mgmt. Todays quests will send you out to look at everything around the games.
Description:
Get your daily assignment during this session. Today, explore publishing, production, marketing, and community-building.
Saturday Assignment Session - Theme: The Game Industry Ecosystem
Summary:
Zoom out to examine the broader landscape from indie publishing & crowdfunding to manufacturing, marketing, & community mgmt. Todays quests will send you out to look at everything around the games.
Description:
Get your daily assignment during this session. Today, explore publishing, production, marketing, and community-building.