A user interface can make or break a game, enabling a great game to shine or causing it to crash & burn. Learn how to spend your time & make good UI/UX choices across the game design lifecycle.
Long Description:
While we're often counseled not to waste time making our prototypes "pretty," overlooking UI and UX during prototyping can lead to playtests that are counterproductive, don't provide useful insight, or outright fall apart.
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
100
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)