Professional developers lead a deep dive into iterative design principles and editing with a focus on tools, processes, and communication across teams.
Description:
** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
BattleBattle! - How Do You Balance a Massively Complicated Game?
Summary:
In this hands-on game design workshop, we will be taking on this kind of problem as we collaboratively balance a large-scale character battling game.
Description:
Contemporary game design is filled with wicked design problems - like balancing the many card interactions of a CCG or the complex interplay of characters, classes, equipment, and skills.
BattleBattle! - How Do You Balance a Massively Complicated Game?
Summary:
In this hands-on game design workshop, we will be taking on this kind of problem as we collaboratively balance a large-scale character battling game.
Description:
Contemporary game design is filled with wicked design problems - like balancing the many card interactions of a CCG or the complex interplay of characters, classes, equipment, and skills.
Come partake in an original puzzle hunt followed by some discussion of
how to craft and use puzzles in your designs.
Description:
Join Wil Zambole, a veteran designer, as he presents a puzzle hunt
demonstrating some styles, mechanics, and interactions that you can you use in your design. Afterwards, he will discuss how to craft and effectively tailor puzzles to bring an exciting dynamic into your work.
Beyond the Board: Designing Games Beyond Dice & Cardboard
Summary:
Crafting toyetic games requires thinking beyond the conventional realm of dice & cardboard. Explore the potential of transforming everyday toys into engaging gameplay experiences.
Description:
Experiment with unconventional elements such as marbles, strings, fabric, magnets, and other dynamic materials to create innovative and interactive designs.
** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
Beyond the Board: Designing Games Beyond Dice & Cardboard
Summary:
Crafting toyetic games requires thinking beyond the conventional realm of dice & cardboard. Explore the potential of transforming everyday toys into engaging gameplay experiences.
Description:
Experiment with unconventional elements such as marbles, strings, fabric, magnets, and other dynamic materials to create innovative and interactive designs.
You CAN make a board game prototype from scratch in less than an hour, for fun or educational purposes.
Description:
Middle school game design instructor Aaron Vanek brings his hands-on workshop from WonderCon and San Diego Comic-Con to Gen Con.
** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
This presentation will survey the history of these opponents since the 1960s, and how clever design has enabled increasingly robust AI's that are capable of challenging and surprising human players.
Description:
Cooperative games, where all players work together as a team, and solo games have become increasingly popular in the board game community. Many of these require the players to defeat rules-based opponents. Implementing Artificial Intelligence for these opponents is a particular challenge in tabletop games, as players need to execute the steps to determine what moves will be made. The limitations of complexity, component count, and player engagement create serious restrictions on the design of these automatons.
** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
Converting Ideas & Inspiration Into Playable Mechanics
Summary:
Explore methods to move quickly & thoughtfully from ideas & inspiration to a playable mechanic. Identify the bldg blocks of your core game loop, define constraints, make a prototype, & find the fun!
Description:
** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **
Crafting Compelling Games: What Makes Players Stay?
Summary:
Focusing on player motivations, reward systems, player types, and psychological and emotional drivers, we will explore the key factors driving player engagement.
Description:
We will dive into the different types of player motivations and player archetypes to examine how these factors influence immersive gameplay & long-term retention. By examining case studies of popular games and analyzing successful strategies in player retention, we will explore how game designers can leverage this knowledge to craft mechanics, dynamic feedback loops, and emotional experiences that cater to a wide variety of players.
** GAME DESIGN ACADEMY ONLY EVENT / NOT INTENDED FOR GENERAL TRADE DAY AUDIENCE **