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41. So You Want To Build A Game: Getting Started With Rapid Prototyping

42. Span-Span-Span

43. Sunday Office Hours - Theme: Final Submissions & Reflection

44. The Aesthetics Of Chance (Why Games Have Randomness, Whether You Like It Or Not)

45. The Aesthetics Of Chance (Why Games Have Randomness, Whether You Like It Or Not)

46. The Interplay Of Mechanics & Narrative In Games

47. The Interplay Of Mechanics & Narrative In Games

48. Thinking Of Your Game As A Product

49. Thursday Assignment Session - Theme: Game Design Foundations

50. Thursday Assignment Session - Theme: Game Design Foundations