The Lochmann Psychical Trust's mission is to find proof of the supernatural in 1930s London. So far they've found only charlatans. Could medium Sarah Hill, who claims to have real powers, be genuine?
Attention Agents! Sensors are showing a critical deviation in true history. We're pretty sure that what *should* be humanity no longer is & you need to fix it. Scramble your team & investigate!
Description:
Attention TimeWatch Agents! Sensors are showing a critical deviation in true history. We're pretty sure that what *should* be humanity no longer is and you need to fix it. Scramble your team and investigate!
This GUMSHOE game of investigative time travel is run by the author and requires no rules knowledge.
Attention Agents! Sensors are showing a critical deviation in true history. We're pretty sure that what *should* be humanity no longer is & you need to fix it. Scramble your team & investigate!
Description:
Attention TimeWatch Agents! Sensors are showing a critical deviation in true history. We're pretty sure that what *should* be humanity no longer is and you need to fix it. Scramble your team and investigate!
This GUMSHOE game of investigative time travel is run by the author and requires no rules knowledge.
Join seasoned 13th Age designers to build a brand-new monster that takes advantage of the game's mechanics to deliver some nasty surprises at the table.
A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo Veritatis agents help him get it back?
A rogue Esoterrorist has developed a hallucinogenic drug that opens the minds of its users to the horrors of the Outer Dark. It cost him his soul. Do the Ordo Veritatis agents help him get it back?