West of Arkham, the town of Aylesbury is an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen...
Description:
West of Arkham, the hills rise wild. An unwholesome air clings to their dark slopes, and strange things whisper in the shadows of the trees. But the town of Aylesbury is a bastion of light against this primordial gloom, an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen...
Writer and game designer Kenneth Hite joins surprise co-host Darcy Ross, with a teleconferenced assist from usual host Robin D. Laws, for a live recording of their erudite podcast.
Description:
Robin will be providing assistance with the legendary nerdtrope deck. Prepare your questions on gaming, history, weirdness, and of course food.
The tramp steamer Star of Mauritius is found drifting outside New York, a dead man at her helm. The rest of the crew is missing, presumed lost overboard. What secrets lie within her rusting hull?
"All I ask is that you see the hill, then look me in the eye and tell me whether or not I have lost whatever marbles I still possess." Whatever could your cousin's mysterious letter mean?
Description:
Your cousin Andrew has moved into his father's house in the countryside after falling into hard times during the Depression, and having no other choice. You've always known he didn't like the house, and his most recent letter suggests he's gone a bit strange in his isolation, and seeing unexplainable things:
"The neighbours saw they saw and heard nothing that night. In the cold light of day, I fear that they might be right, that I am losing my mind. Could you come out for a weekend, maybe? Like old times. I will put you up and give you a good meal, you and anyone else you care to bring. Make a holiday out of it!" All he asks is that you investigate the odd hill the house stands on, and tell him whether or not he's lost his mind.
The past isn't dead and the dungeon is alive! This new 2E introductory adventure pits the heroes against revenants of a lost age when the Elf Queen declared war against everyone.
Its 1947, and the Continental War is in its seventeenth year. Youre far from the front lines, and cant say your duties are onerous, when you only need to fire a single bullet each day .
Description:
Sixty years ago, a nightmarish play THE KING IN YELLOW was published, and the world went mad. Carcosan incursions have changed the whole world, especially Europe, were a strange and terrible Continental War rages.
The magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
The magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Berlins Bridge of Spies is neutral ground in the Cold War. But when youre bringing a Delta Green friendly in from the cold, nothing is what it seems, and danger can lurk anywhere.
Description:
Nothing unnatural about this operation - just an everyday prisoner exchange on the Bridge of Spies. You'll escort the Soviet asset there and run security on our side. And since the guy coming in from the cold is a Delta Green friendly, debrief him before the CIA does. Should be a milk run.
I'm not some 12-year-old who thinks Slender Man is real! I'm just trying to warn people, if you go on a cam chat site & someone starts asking "can you see me?" over & over again, DON'T ANSWER!