Your intrepid band of absinthe-soaked art students seek to stop Notre-Dame Cathedral's eccentric organist from opening a gate between our world and the horrific realm of Carcosa.
The Trojan war is in its 10th year, with neither side able to secure victory. A plea by a priest to his god kicks off a new phase of the war with disastrous consequences on both sides.
Description:
This petition will embroil the gods of Olympus in the conflict taking sides between the belligerents and against one another. Using Hillfolk's DramaSystem, the players will assume the roles of Greek gods and goddesses just as consumed by honor, pride, and rage as the human warriors that worship them.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.
Last night you attended your art school's annual costume ball, but hazy memory tells you that something else happened, something dreadful. If only you could remember.
The inhabitants of Long Shore wake to discover the corpse of a titanic sea creature rotting on their beach. A group arrive to investigate, but some things are best left buried in the deep.
Join Rob Heinsoo and other 13th Age writers as they talk about where second edition is now, share what's coming next and answer your burning questions.
Join seasoned 13th Age designers to build a brand-new monster that takes advantage of the game's mechanics to deliver some nasty surprises at the table.
The past isnt dead and the dungeon is alive! This new 2E core book introductory adventure pits the heroes against revenants of a lost age when the Elf Queen declared war against everyone.