Visiting Rugby, the party discovers Killian Stoutfoot is cursed. Bart the Glorious has an artifact that can reverse it. Can the party retrieve it? Will this turn into an old school dungeon crawl?
Description:
Visiting Rugby to meet with Lord Wren's old companions Brianna Seedsower and Killian Stoutfoot, the party discovers Killian is cursed. Brianna's prayers have revealed that notorious dungeon-delver Bart the Glorious possesses an artifact that can reverse the curse. Will the party retrieve it in time? Will this turn into an old school dungeon crawl? 6th level characters provided. Roleplaying encouraged, Combat inevitable.
Statdate 6818.4: We have been ordered to Devron II near the Neutral Zone. The Enterprise must assist two unlikely ambassadors to end the Colony’s Civil War.
Description:
Captain’s log: The Federation has ordered the Enterprise to Devron II. This is an old colony placed strategically near the Neutral Zone, but the colonists are embroiled in a Civil War. The inhabitants cling to outdated ideas of freedom and competing ideologies. Two ambassadors, that I know well, have been assigned. They are from Harry Mudd’s new “League of the Oppressed” group. Vanna of Ardana and Shahna of Triskelion will find it a difficult task to keep these two warring parties from destroying each other.
Personal log: the Shahna and Vanna that I remember would be ill-equipped to resolve this conflict and I believe having learned the art of diplomacy from Harry Mudd… well I have my concerns.
Statdate 6818.4: We have been ordered to Devron II near the Neutral Zone. The Enterprise must assist two unlikely ambassadors to end the Colony’s Civil War.
Description:
Captain’s log: The Federation has ordered the Enterprise to Devron II. This is an old colony placed strategically near the Neutral Zone, but the colonists are embroiled in a Civil War. The inhabitants cling to outdated ideas of freedom and competing ideologies. Two ambassadors, that I know well, have been assigned. They are from Harry Mudd’s new “League of the Oppressed” group. Vanna of Ardana and Shahna of Triskelion will find it a difficult task to keep these two warring parties from destroying each other.
Personal log: the Shahna and Vanna that I remember would be ill-equipped to resolve this conflict and I believe having learned the art of diplomacy from Harry Mudd… well I have my concerns.
Statdate 6818.4: We have been ordered to Devron II near the Neutral Zone. The Enterprise must assist two unlikely ambassadors to end the Colony’s Civil War.
Description:
Captain’s log: The Federation has ordered the Enterprise to Devron II. This is an old colony placed strategically near the Neutral Zone, but the colonists are embroiled in a Civil War. The inhabitants cling to outdated ideas of freedom and competing ideologies. Two ambassadors, that I know well, have been assigned. They are from Harry Mudd’s new “League of the Oppressed” group. Vanna of Ardana and Shahna of Triskelion will find it a difficult task to keep these two warring parties from destroying each other.
Personal log: the Shahna and Vanna that I remember would be ill-equipped to resolve this conflict and I believe having learned the art of diplomacy from Harry Mudd… well I have my concerns.
What is art really worth? Is it a reason to save humanity? With humanity on trial, you have been called upon by an old friend to answer these questions, with everything youve ever known on the line.
Description:
Humanity has been put on trial by an outside force, and your friend, Melodia has requested your assistance one more time. The fate of humanity, the fates of your homes, and the fate of every story you know is at risk of being destroyed. It is up to you now to prove the true worth of art and of humanity. No prior experience with characters is required. D&D 5.5, 5th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Chaos: inevitable.
What is art really worth? Is it a reason to save humanity? With humanity on trial, you have been called upon by an old friend to answer these questions, with everything youve ever known on the line.
Description:
Humanity has been put on trial by an outside force, and your friend, Melodia has requested your assistance one more time. The fate of humanity, the fates of your homes, and the fate of every story you know is at risk of being destroyed. It is up to you now to prove the true worth of art and of humanity. No prior experience with characters is required. D&D 5.5, 5th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Chaos: inevitable.
What is art really worth? Is it a reason to save humanity? With humanity on trial, you have been called upon by an old friend to answer these questions, with everything youve ever known on the line.
Description:
Humanity has been put on trial by an outside force, and your friend, Melodia has requested your assistance one more time. The fate of humanity, the fates of your homes, and the fate of every story you know is at risk of being destroyed. It is up to you now to prove the true worth of art and of humanity. No prior experience with characters is required. D&D 5.5, 5th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Chaos: inevitable.
All Caribou baristas, some of you are closing the store, others wait to celebrate. A storm, a flash of lightning, a man stumbles in, then things get strange. The birthday party might have to wait.
Description:
You are all baristas at a Caribou Coffee, as some close the store, others are gathered to go celebrate a birthday. The thunderstorm won't dampen your spirits. After a close lightning strike, a stranger staggers in and events go very strange. The Plymouth Pointe Plaza is isolated. Why are there horses where your cars used to be? Will you ever get to your party? Can you even get home? Third-level baristas provided. Roleplaying encouraged, Combat inevitable.
All Caribou baristas, some of you are closing the store, others wait to celebrate. A storm, a flash of lightning, a man stumbles in, then things get strange. The birthday party might have to wait.
Description:
You are all baristas at a Caribou Coffee, as some close the store, others are gathered to go celebrate a birthday. The thunderstorm won't dampen your spirits. After a close lightning strike, a stranger staggers in and events go very strange. The Plymouth Pointe Plaza is isolated. Why are there horses where your cars used to be? Will you ever get to your party? Can you even get home? Third-level baristas provided. Roleplaying encouraged, Combat inevitable.
All Caribou baristas, some of you are closing the store, others wait to celebrate. A storm, a flash of lightning, a man stumbles in, then things get strange. The birthday party might have to wait.
Description:
You are all baristas at a Caribou Coffee, as some close the store, others are gathered to go celebrate a birthday. The thunderstorm won't dampen your spirits. After a close lightning strike, a stranger staggers in and events go very strange. The Plymouth Pointe Plaza is isolated. Why are there horses where your cars used to be? Will you ever get to your party? Can you even get home? Third-level baristas provided. Roleplaying encouraged, Combat inevitable.