You awake remembering very specific dreams of the stage. But, the plays were new to you. Sharing your dream with your friends doesn't help. Was that Ramona? Something is wrong. Can you figure it out?
Description:
You’ve each had detailed dreams of plays never written. That heavyset elf must have been Ramona, the Voice of Cinth on Albion. Could a visit with the great Marlowe help you discover more of the plays? Should you visit the clerics of the Goddess of Art & Song? Maybe you should ask Merlin. The reclusive wizard has a great store of esoteric knowledge. Maybe he can help you discover what is wrong. 6th level characters provided. Roleplaying encouraged, Combat inevitable.
You awake remembering very specific dreams of the stage. But, the plays were new to you. Sharing your dream with your friends doesn't help. Was that Ramona? Something is wrong. Can you figure it out?
Description:
You’ve each had detailed dreams of plays never written. That heavyset elf must have been Ramona, the Voice of Cinth on Albion. Could a visit with the great Marlowe help you discover more of the plays? Should you visit the clerics of the Goddess of Art & Song? Maybe you should ask Merlin. The reclusive wizard has a great store of esoteric knowledge. Maybe he can help you discover what is wrong. 6th level characters provided. Roleplaying encouraged, Combat inevitable.
You awake remembering very specific dreams of the stage. But, the plays were new to you. Sharing your dream with your friends doesn't help. Was that Ramona? Something is wrong. Can you figure it out?
Description:
You’ve each had detailed dreams of plays never written. That heavyset elf must have been Ramona, the Voice of Cinth on Albion. Could a visit with the great Marlowe help you discover more of the plays? Should you visit the clerics of the Goddess of Art & Song? Maybe you should ask Merlin. The reclusive wizard has a great store of esoteric knowledge. Maybe he can help you discover what is wrong. 6th level characters provided. Roleplaying encouraged, Combat inevitable.
Again, you are sent into the worlds of song. You are asked to bring balance to a new set of stories that are breaking without reason. Can you fix the stories gone awry before they break your own?
Description:
For the fifth time, you are sent into the worlds of song, sent to bring balance to the newer stories that have strayed from their path. Memories long-forgotten have resurfaced to challenge your friend Melodia and break the worlds she tries so hard to protect. Can you discover what even Melodia has forgotten, and bring balance back to the rocky worlds of story? No prior experience with characters is required. 5th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Combat: inevitable.
Again, you are sent into the worlds of song. You are asked to bring balance to a new set of stories that are breaking without reason. Can you fix the stories gone awry before they break your own?
Description:
For the fifth time, you are sent into the worlds of song, sent to bring balance to the newer stories that have strayed from their path. Memories long-forgotten have resurfaced to challenge your friend Melodia and break the worlds she tries so hard to protect. Can you discover what even Melodia has forgotten, and bring balance back to the rocky worlds of story? No prior experience with characters is required. 5th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Combat: inevitable.
Again, you are sent into the worlds of song. You are asked to bring balance to a new set of stories that are breaking without reason. Can you fix the stories gone awry before they break your own?
Description:
For the fifth time, you are sent into the worlds of song, sent to bring balance to the newer stories that have strayed from their path. Memories long-forgotten have resurfaced to challenge your friend Melodia and break the worlds she tries so hard to protect. Can you discover what even Melodia has forgotten, and bring balance back to the rocky worlds of story? No prior experience with characters is required. 5th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Combat: inevitable.
A famous musician has died, and you are here to learn if Rosa Mercado will get the magical Golden Fiddle. When it is left up to those invited to find the Fiddle instead, can you get to it first?
Description:
Coming along with you mentor, Rosa Mercado, you have arrived to hear the Will of Hubert Peletir, the famous musician. Instead of leaving his Golden Fiddle to one of his prodigies in the Will, he has set up a battle of wits to find the Fiddle on his property. Can you beat out the other prodigies and find the magical Golden Fiddle? 4th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Combat: inevitable.
A famous musician has died, and you are here to learn if Rosa Mercado will get the magical Golden Fiddle. When it is left up to those invited to find the Fiddle instead, can you get to it first?
Description:
Coming along with you mentor, Rosa Mercado, you have arrived to hear the Will of Hubert Peletir, the famous musician. Instead of leaving his Golden Fiddle to one of his prodigies in the Will, he has set up a battle of wits to find the Fiddle on his property. Can you beat out the other prodigies and find the magical Golden Fiddle? 4th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Combat: inevitable.
A famous musician has died, and you are here to learn if Rosa Mercado will get the magical Golden Fiddle. When it is left up to those invited to find the Fiddle instead, can you get to it first?
Description:
Coming along with you mentor, Rosa Mercado, you have arrived to hear the Will of Hubert Peletir, the famous musician. Instead of leaving his Golden Fiddle to one of his prodigies in the Will, he has set up a battle of wits to find the Fiddle on his property. Can you beat out the other prodigies and find the magical Golden Fiddle? 4th Level characters provided. Roleplaying: encouraged. Puzzles: likely. Combat: inevitable.
Working class New Verona City is a town of industry, magic, and taverns. Poor dwarves are only content in taverns after their shifts end. What if the ale loses its kick? The Jets must fix this now!
Description:
The Jets helped rid New Verona City of Robbins the Robber Baron. A month later, their favorite haunts are out of ale. Their noble allies, the Montagues, are just as thirsty. In fact, the whole city is going dry. Can they get the ale back? Must they work with the Sharks? Will they have to leave New Verona City for a pint? 4th level characters provided. Roleplaying encouraged, Combat inevitable.