Demons appear outside the city & tell the city to surrender or be eaten. The city & demons plan to negotiate. You are negotiators for the city or the demons. You must get a deal or risk war.
Description:
This negotiation game involves teams of players negotiating against other teams of players. In addition to a shared set of public information, each negotiating team will receive an additional set of secret factual information and the victory point requirements. You may disclose your secret information if you choose. You may lie, tell the truth, or some combination. You may negotiate for a win-win, or a winner-takes-all. There is great flexibility within the framework of the victory points. The GM will be there to moderate and ask questions.
Come play a homebrew version where getting eliminated doesn't mean you're out of the game! Instead you'll join the Magistrate's team where you may be sent on missions to uncover Werewolves.
Description:
No experience necessary but if you're familiar with Werewolf you're already familiar with the core rules of the game. There are evil doers lurking in your village trying to take over but during the day they appear like normal town folk. We will be using roles and rules from the Ultimate Werewolf Extreme edition but improved. Each player will receive a number and lanyard to hold their card indicating their role around their neck. This means no one is tied to a chair during the day phase and folks are allowed to wonder around the room and meet if they'd like. Each person is considered adjacent to the active people one number above and below them. Additionally, getting eliminated early in the game puts you in the Magistrate's court. The Magistrate is the first person eliminated and decides who gets eliminated at the end of each day phase moving forward as well as send their team on missions
Come play a homebrew version where getting eliminated doesn't mean you're out of the game! Instead you'll join the Magistrate's team where you may be sent on missions to uncover Werewolves.
Description:
No experience necessary but if you're familiar with Werewolf you're already familiar with the core rules of the game. There are evil doers lurking in your village trying to take over but during the day they appear like normal town folk. We will be using roles and rules from the Ultimate Werewolf Extreme edition but improved. Each player will receive a number and lanyard to hold their card indicating their role around their neck. This means no one is tied to a chair during the day phase and folks are allowed to wonder around the room and meet if they'd like. Each person is considered adjacent to the active people one number above and below them. Additionally, getting eliminated early in the game puts you in the Magistrate's court. The Magistrate is the first person eliminated and decides who gets eliminated at the end of each day phase moving forward as well as send their team on missions