Demons appear outside the city & tell the city to surrender or be eaten. The city & demons plan to negotiate. You are negotiators for the city or the demons. You must get a deal or risk war.
Description:
This negotiation game involves teams of players negotiating against other teams of players. In addition to a shared set of public information, each negotiating team will receive an additional set of secret factual information and the victory point requirements. You may disclose your secret information if you choose. You may lie, tell the truth, or some combination. You may negotiate for a win-win, or a winner-takes-all. There is great flexibility within the framework of the victory points. The GM will be there to moderate and ask questions.
Come play a homebrew version where getting eliminated doesn't mean you're out of the game! Instead you'll join the Magistrate's team where you may be sent on missions to uncover Werewolves.
Description:
No experience necessary but if you're familiar with Werewolf you're already familiar with the core rules of the game. There are evil doers lurking in your village trying to take over but during the day they appear like normal town folk. We will be using roles and rules from the Ultimate Werewolf Extreme edition but improved. Each player will receive a number and lanyard to hold their card indicating their role around their neck. This means no one is tied to a chair during the day phase and folks are allowed to wonder around the room and meet if they'd like. Each person is considered adjacent to the active people one number above and below them. Additionally, getting eliminated early in the game puts you in the Magistrate's court. The Magistrate is the first person eliminated and decides who gets eliminated at the end of each day phase moving forward as well as send their team on missions
Come play a homebrew version where getting eliminated doesn't mean you're out of the game! Instead you'll join the Magistrate's team where you may be sent on missions to uncover Werewolves.
Description:
No experience necessary but if you're familiar with Werewolf you're already familiar with the core rules of the game. There are evil doers lurking in your village trying to take over but during the day they appear like normal town folk. We will be using roles and rules from the Ultimate Werewolf Extreme edition but improved. Each player will receive a number and lanyard to hold their card indicating their role around their neck. This means no one is tied to a chair during the day phase and folks are allowed to wonder around the room and meet if they'd like. Each person is considered adjacent to the active people one number above and below them. Additionally, getting eliminated early in the game puts you in the Magistrate's court. The Magistrate is the first person eliminated and decides who gets eliminated at the end of each day phase moving forward as well as send their team on missions
On LV-637, the Mining Underground Technique Control Organization is on strike and seized control of the Clipperton Fracture mine. Three weeks ago the strikers went silent…
Description:
On LV-637, planet Thames, the Mining Underground Technique Control Organization has gone on strike and seized control of the lithium Clipperton Fracture mine and the Deepstar Nine refining facility. But three weeks ago the strikers went silent, production ceased completely, and this has put the United Americas and Colonial Marine Corps in an unacceptable situation…
On LV-637 the Mining Underground Technique Control Organization is on strike and seized control of the Clipperton Fracture mine. Three weeks ago the strikers went silent…
Description:
On LV-637, planet Thames, the Mining Underground Technique Control Organization has gone on strike and seized control of the lithium Clipperton Fracture mine and the Deepstar Nine refining facility. But three weeks ago the strikers went silent, production ceased completely, and this has put the United Americas and Colonial Marine Corps in an unacceptable situation…
On LV-637 the Mining Underground Technique Control Organization is on strike and seized control of the Clipperton Fracture mine. Three weeks ago the strikers went silent…
Description:
On LV-637, planet Thames, the Mining Underground Technique Control Organization has gone on strike and seized control of the lithium Clipperton Fracture mine and the Deepstar Nine refining facility. But three weeks ago the strikers went silent, production ceased completely, and this has put the United Americas and Colonial Marine Corps in an unacceptable situation…
A deck list must be submitted at least 48 hrs before the day of the event. A copy of the bracket will be provided digitally.
Description:
There will be no bans or modifications on the official cards despite what Bandai had previously posted. While promotional cards are fine no fan made cards will be allowed.
Come play the newest version of the best selling social deduction game Werewolf. The game is simple. To play all you need to do is follow the directions of the moderator.
Description:
From the publisher: Ultimate Werewolf Extreme is an interactive game of deduction for 5-75 players who are divided into two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Each game takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.
Learn how to make dastardly and memorable villains who also act as a companions and as a character in your game. Villains are more than just mere stats on paper with a monologue…
Description:
Our 7th year in a row! Learn how to make dastardly and memorable villains who also act as a companions as well as a character in your game. Villains and or Adversaries should be more than just mere stats on paper with a monologue. We will take you step by step through an organic process that will help you draw up, design, then put into execution a villain that is more than someone just to root against; it is someone that helps you write out your game!