You have inherited meagre vineyards, with a few plots of land, an old crush pad, a tiny cellar, and three workers. Using workers and visitors, the vineyard owners must expand their vineyards.
Description:
"Old-world Italy awaits your winemaking skill and strategic cunning. the players find themselves in the roles of people in rustic, pre-modern Bordeaux who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. Every season is different on a vineyard, so the workers have different tasks they can take care of in the spring, summer, fall, and - and there’s competition over those tasks.
The Bordeaux board expansion to Viticulture offers players a starting boost, 4 full worker placement seasons, a wake-up chart full of benefits, a major new “expert” action that permanently upgrades an action for you, revisions to existing actions, a trade market, face-up vine and wine order cards to choose from when drawing, and end-game conversion of grapes, wine, and coins to victory points."
You have inherited meagre vineyards, with a few plots of land, an old crush pad, a tiny cellar, and three workers. Using workers and visitors, the vineyard owners must expand their vineyards.
Description:
"Old-world Italy awaits your winemaking skill and strategic cunning. the players find themselves in the roles of people in rustic, pre-modern Bordeaux who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. Every season is different on a vineyard, so the workers have different tasks they can take care of in the spring, summer, fall, and - and there’s competition over those tasks.
The Bordeaux board expansion to Viticulture offers players a starting boost, 4 full worker placement seasons, a wake-up chart full of benefits, a major new “expert” action that permanently upgrades an action for you, revisions to existing actions, a trade market, face-up vine and wine order cards to choose from when drawing, and end-game conversion of grapes, wine, and coins to victory points."
Evacuated children in Wales have gone missing. A mysterious estate of an old toymaker may hold the key to their recovery.
Description:
OSS-004 Operation Pied Piper: Evacuated children in Wales have gone missing. A mysterious estate of an old toymaker may hold the key to their recovery. Part of a Weird War 2 Genesys living campaign.
In preparation for the invasion of Atlantis your team is deployed to recon the Fascist city of Cormod. Hope you can swim.
Description:
OSS-007 Office of Sunken Spies: In preparation for the invasion of Atlantis your team is deployed to recon the Fascist city of Cormod. Hope you can swim. Part of a Weird War 2 Genesys living campaign.
The allies are going to bomb the abbey at Monte Cassino but Command wants it investigated first before destroying the landmark. It’s more than it appears.
Description:
OSS-008 The Casino at Monte Cassino: The allies are going to bomb the abbey at Monte Cassino but Command wants it investigated first before destroying the landmark. It’s more than it appears. Part of a Weird War 2 Genesys living campaign.
While staging for the invasion of Sicily, ettins have come out of the desert and attacked a Coke-a-cola bottling facility in Tunisia. The OSS has to deal with this rear guard action.
Description:
OSS-009 The Drink That Fights Back: While staging for the invasion of Sicily, ettins have come out of the desert and attacked a Coke-a-cola bottling facility in Tunisia. With a timetable for victory that must be kept the OSS has to deal with this rear guard action. Part of a Weird War 2 Genesys living campaign.