A great disaster has ravaged the world, it's up to you and your mutant tribesmen to go out into the hothouse jungles and radioactive deserts and collect artifacts of the Ancient Ones.
Description:
With each new generation of younglings, the Tribe of Cog tests their youths fitness to serve their neolithic society as adults by sending them out on The Rite of Passage. The purpose of the Rite is two-fold.
First and foremost, the younglings are tasked with going out into the untamed wilderness, surviving on their own for over one week, and with bringing back to the tribe one functioning artifact of the ancients per participant. Secondly, it is to be hoped that the stresses of the Rite will trigger the "Metagenesis." For mutants, manimals, and plantients, the Metagenesis is the sudden full-flowering of their mutated genetic code and its attendant mutations.
Your seekers must help a small town afflicted with a strange plague. The trail leads to a lab of the ancients, where the seekers discover not one, but two different AIs!
Description:
“Aw, Rats…”
An isolated forest village has fallen victim to a strange new plague, a plague that rapidly turns its victims into raging mutant monstrosities! The source of this affliction seems to be a hideous new breed of mutant rats. The desperate villagers implore your band of Seekers to help!
The trail leads to an underground laboratory of the Ancients, where not one, but two holographic AI’s claim control. What mysteries lie buried within this complex, and what other terrifying monsters did the Ancients create here? Will your seekers fall victim to this virulent plague, or can they solve the secrets….
Of The Rats of G.I.M.?
Your seekers must help a small town afflicted with a strange plague. The trail leads to a lab of the ancients, where the seekers discover not one, but two different AIs!
Description:
“Aw, Rats…”
An isolated forest village has fallen victim to a strange new plague, a plague that rapidly turns its victims into raging mutant monstrosities! The source of this affliction seems to be a hideous new breed of mutant rats. The desperate villagers implore your band of Seekers to help!
The trail leads to an underground laboratory of the Ancients, where not one, but two holographic AI’s claim control. What mysteries lie buried within this complex, and what other terrifying monsters did the Ancients create here? Will your seekers fall victim to this virulent plague, or can they solve the secrets….
Of The Rats of G.I.M.?
Your seekers must help a small town afflicted with a strange plague. The trail leads to a lab of the ancients, where the seekers discover not one, but two different AIs!
Description:
“Aw, Rats…”
An isolated forest village has fallen victim to a strange new plague, a plague that rapidly turns its victims into raging mutant monstrosities! The source of this affliction seems to be a hideous new breed of mutant rats. The desperate villagers implore your band of Seekers to help!
The trail leads to an underground laboratory of the Ancients, where not one, but two holographic AI’s claim control. What mysteries lie buried within this complex, and what other terrifying monsters did the Ancients create here? Will your seekers fall victim to this virulent plague, or can they solve the secrets….
Of The Rats of G.I.M.?
Your seekers must help a small town afflicted with a strange plague. The trail leads to a lab of the ancients, where the seekers discover not one, but two different AIs!
Description:
“Aw, Rats…”
An isolated forest village has fallen victim to a strange new plague, a plague that rapidly turns its victims into raging mutant monstrosities! The source of this affliction seems to be a hideous new breed of mutant rats. The desperate villagers implore your band of Seekers to help!
The trail leads to an underground laboratory of the Ancients, where not one, but two holographic AI’s claim control. What mysteries lie buried within this complex, and what other terrifying monsters did the Ancients create here? Will your seekers fall victim to this virulent plague, or can they solve the secrets….
Of The Rats of G.I.M.?
A Play with the Author event! Calling all seekers! An experienced group is needed to clear a recently discovered structure of the Ancients. Recover all artifacts and make it out alive!
Description:
After the disaster, the old world was left behind. Structures remain, shells of structures, and ruins of the old world mark the landscape. Metal, supplies, and artifacts drive the seekers to find the old facilities; this ancient factory is another one of those places. Hidden within the broken building is a possible treasure trove.
The factory is not empty though, very few of them are. Something large lurks within the damaged walls. Will the seekers brave the dangers within to acquire the treasures within the Waste Factory?
This is a level two adventure.
A Play with the Author event! Calling all seekers! An experienced group is needed to clear a recently discovered structure of the Ancients. Recover all artifacts and make it out alive!
Description:
After the disaster, the old world was left behind. Structures remain, shells of structures, and ruins of the old world mark the landscape. Metal, supplies, and artifacts drive the seekers to find the old facilities; this ancient factory is another one of those places. Hidden within the broken building is a possible treasure trove.
The factory is not empty though, very few of them are. Something large lurks within the damaged walls. Will the seekers brave the dangers within to acquire the treasures within the Waste Factory?
This is a level two adventure.
The shaman says it is a harbinger of the old ones, but your village chief has more practical demands: go investigate the crash site of a celestial body seen by your people as it fell from the heavens!
Description:
The earth is ravaged by the ancients one's sins; only the vast glowing rad deserts and hothouse jungles remain...but to you, it's home! In this thrilling 1st-level adventure set in the far-flung, radiation-drenched future of Terra A.D., you'll search for anything worth bringing back for the tribe -- or die trying!
Your village was saved by brave seekers who fought off a 'plague from the sky'. Things were 'normal' again, but then came the giant 'walking lights' that started burning up the world outside!
Description:
Many, many chrono units have passed since your isolated village was saved by brave seekers who fought off a 'plague from the sky'. A new 'normal' settled in, with better harvests as well as a newfound curiosity in the townsfolk. Then came the giant 'walking lights' that started burning up the world outside your canyon home! What are they, and how can you stop them? This level 1 adventure is set in Terra A.D. nearer the Bronze Age, inspired by MCC#10: Seeking the Post-Humans.
Your village was saved by brave seekers who fought off a 'plague from the sky'. Things were 'normal' again, but then came the giant 'walking lights' that started burning up the world outside!
Description:
Many, many chrono units have passed since your isolated village was saved by brave seekers who fought off a 'plague from the sky'. A new 'normal' settled in, with better harvests as well as a newfound curiosity in the townsfolk. Then came the giant 'walking lights' that started burning up the world outside your canyon home! What are they, and how can you stop them? This level 1 adventure is set in Terra A.D. nearer the Bronze Age, inspired by MCC#10: Seeking the Post-Humans.