This is a Play with the Author event! Now is the time to test the rulers of the sky! How can you trick them into revealing all their cards so you can use their knowledge against them?
Description:
Many circuits of the Sun has Terra A.D. traveled since your tribe learned to modify ancient structures to divert the attention of those who might do you harm. Your tribe cannot defeat a superior enemy directly, but can you provoke them to reveal their true power, and also some secrets that could be advantageous? And stay alive to fight? This is a Level 4 adventure and a homebrew follow-up to Evading the Post-Humans, which is itself a homebrew follow-up MCC 10 – Seeking the Post-Humans.
This is a Play with the Author event! Now is the time to test the rulers of the sky! How can you trick them into revealing all their cards so you can use their knowledge against them?
Description:
Many circuits of the Sun has Terra A.D. traveled since your tribe learned to modify ancient structures to divert the attention of those who might do you harm. Your tribe cannot defeat a superior enemy directly, but can you provoke them to reveal their true power, and also some secrets that could be advantageous? And stay alive to fight? This is a Level 4 adventure and a homebrew follow-up to Evading the Post-Humans, which is itself a homebrew follow-up MCC 10 – Seeking the Post-Humans.
This is a Play with the Author event! Your village was saved by brave seekers who fought off a 'plague from the sky'. Now a new threat rises to destroy everything. Will you save your tribe?
Description:
A new 'normal' settled in, with better harvests as well as a newfound curiosity in the townsfolk. Then came the giant 'walking lights' that started burning up the world outside your canyon home. What are they, and how can you stop them? This is a Level 2 adventure and a home brew follow-up to MCC 10 – Seeking the Post-Humans.
This is a Play with the Author event! Your village was saved by brave seekers who fought off a 'plague from the sky'. Now a new threat rises to destroy everything. Will you save your tribe?
Description:
A new 'normal' settled in, with better harvests as well as a newfound curiosity in the townsfolk. Then came the giant 'walking lights' that started burning up the world outside your canyon home. What are they, and how can you stop them? This is a Level 2 adventure and a home brew follow-up to MCC 10 – Seeking the Post-Humans.
The crops have failed, the waters smell of something just not right, something stirs in the forests of Eternia. Will you be able to discover the cause for this malady or will the cause find you first.
Description:
When the game has to be good, Paladin Hill Games returns for our 6th Geneva Convention. GM Mike Hawkins original Masters of the Universe themed adventure has you running four Eternian villagers. The Necessities needed will be supplied to play the game. Plus each player will be taking home a swag package containing the following: your character sheets, 4 "Skinny Minis" brand miniatures, 10 custom luck tokens, and a custom satin bag to keep it all in. Do you dare fight Skeletor's forces for freedom?
The crops have failed, the waters smell of something just not right, something stirs in the forests of Eternia. Will you be able to discover the cause for this malady or will the cause find you first.
Description:
When the game has to be good, Paladin Hill Games returns for our 6th Geneva Convention. GM Mike Hawkins original Masters of the Universe themed adventure has you running four Eternian villagers. The Necessities needed will be supplied to play the game. Plus each player will be taking home a swag package containing the following: your character sheets, 4 "Skinny Minis" brand miniatures, 10 custom luck tokens, and a custom satin bag to keep it all in. Do you dare fight Skeletor's forces for freedom?
The crops have failed, the waters smell of something just not right, something stirs in the forests of Eternia. Will you be able to discover the cause for this malady or will the cause find you first.
Description:
When the game has to be good, Paladin Hill Games returns for our 6th Geneva Convention. GM Mike Hawkins original Masters of the Universe themed adventure has you running four Eternian villagers. The Necessities needed will be supplied to play the game. Plus each player will be taking home a swag package containing the following: your character sheets, 4 "Skinny Minis" brand miniatures, 10 custom luck tokens, and a custom satin bag to keep it all in. Do you dare fight Skeletor's forces for freedom?
Your band of seekers finds itself trapped on a runaway train! Contend with a rogue AI, hungry mutant worms, and secrets of the Ancients before you reach the end of the line.
Description:
The robotic conductor has lost contact with the engineer subroutine and the train is picking up speed. A level 2 adventure with PCs inspired by classic Saturday morning cartoons!
Your team of post-apocalyptic seekers set out in search of artifacts of the Ancients Ones. What wonders will you discover in the ruins of a once great civilization?
Description:
It's Saturday morning post-apocalypse time! Grab your bowl of cereal as your team of seekers set out in search of artifacts of the Ancients Ones.
A level 0 funnel with PCs inspired by classic Saturday morning cartoons!
You and the other younglings of your village must go on a daring expedition into a recently discovered installation of the Ancient Ones. Bring back great treasures for your people or die in ignominy.
Description:
This is a 0-level Funnel for the Mutant Crawl Classics Role Playing Game. In a funnel, you take on the roles of hunters and gatherers living in the ashes of a once highly advanced civilization. Players take on 2-3 of these characters in a deadly dungeon, where they must use their wits and their luck to get to the end.
You will be given characters at the table, do not bring any pre-made characters to this session.