This is a Play with the Author event! Now is the time to test the rulers of the sky! How can you trick them into revealing all their cards so you can use their knowledge against them?
Long Description:
Many circuits of the Sun has Terra A.D. traveled since your tribe learned to modify ancient structures to divert the attention of those who might do you harm. Your tribe cannot defeat a superior enemy directly, but can you provoke them to reveal their true power, and also some secrets that could be advantageous? And stay alive to fight? This is a Level 4 adventure and a homebrew follow-up to Evading the Post-Humans, which is itself a homebrew follow-up MCC 10 – Seeking the Post-Humans.
Event Type:
RPG - Roleplaying Game
Game System:
Mutant Crawl Classics
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)