Weird War 2: 010 Lausanne and the Games of the XIII Olympiad
Summary:
The international community is determined not to miss another Olympics right in the middle of World War 2. Command sees neutral Switzerland as the ideal place to meet with our distant Russian allies.
Description:
The international community is determined not to miss another Olympics right in the middle of World War 2. Command sees neutral Switzerland as the ideal place to meet with our distant Russian allies. So do the Axis. Part of a Weird War 2 Genesys living campaign.
Weird War 2: 010 Lausanne and the Games of the XIII Olympiad
Summary:
The international community is determined not to miss another Olympics right in the middle of World War 2. Command sees neutral Switzerland as the ideal place to meet with our distant Russian allies.
Description:
The international community is determined not to miss another Olympics right in the middle of World War 2. Command sees neutral Switzerland as the ideal place to meet with our distant Russian allies. So do the Axis. Part of a Weird War 2 Genesys living campaign.
A group of supernatural & paranormal creatures help the Allies as part S.P.E.C.I.A.L.
Description:
S - Supernatural. P - Paranormal. E - Elite. C - Combat. I - Intervention. A - Anomaly. L - Legion. That is where people-things like you that join the military are put. You aren't like other humans. This team is made up of creatures that go bump in the night and things that most people think are myth. Your mission find out what the Axis powers are up to at as the invasion of Normandy. Good luck.