Take on the role of Pakari bounty hunters. A brutal authoritarian matriarchal society of carnivorous butterflies. Work for the mysterious machine intelligence, known only as The Ancient Caretaker.
Description:
This is part 1 of a 3 part series. All are welcome participation in other events is not required.
**sequence match; unidentified species probability threshold exceeded**
**alert PAKARI AGENTS**
**Directive; investigate and procure sample of species for further analysis**
**Attached; bounty ratios for completeness of procurement**
Take on the role of Pakari bounty hunters. A brutal authoritarian matriarchal society of carnivorous butterflies. Work for the mysterious machine intelligence, known only as The Ancient Caretaker.
Description:
This is part 2 of a 3 part series. All are welcome participation in other events is not required.
**probability match; new species threshold exceeded**
**overflow error**
**reset subunit**
**probability match; new species threshold exceeded**
**overflow error**
**reset subunit**
**source data required**
**alert PAKARI AGENTS**
**Directive; sp#c##s designation SOLARIAN //identified// source data required**
**Attached; bounty ratios for completeness of procurement**
Evacuated children in Wales have gone missing. A mysterious estate of an old toymaker may hold the key to their recovery.
Description:
OSS-004 Operation Pied Piper: Evacuated children in Wales have gone missing. A mysterious estate of an old toymaker may hold the key to their recovery. Part of a Weird War 2 Genesys living campaign.
In preparation for the invasion of Atlantis your team is deployed to recon the Fascist city of Cormod. Hope you can swim.
Description:
OSS-007 Office of Sunken Spies: In preparation for the invasion of Atlantis your team is deployed to recon the Fascist city of Cormod. Hope you can swim. Part of a Weird War 2 Genesys living campaign.
The allies are going to bomb the abbey at Monte Cassino but Command wants it investigated first before destroying the landmark. It’s more than it appears.
Description:
OSS-008 The Casino at Monte Cassino: The allies are going to bomb the abbey at Monte Cassino but Command wants it investigated first before destroying the landmark. It’s more than it appears. Part of a Weird War 2 Genesys living campaign.
While staging for the invasion of Sicily, ettins have come out of the desert and attacked a Coke-a-cola bottling facility in Tunisia. The OSS has to deal with this rear guard action.
Description:
OSS-009 The Drink That Fights Back: While staging for the invasion of Sicily, ettins have come out of the desert and attacked a Coke-a-cola bottling facility in Tunisia. With a timetable for victory that must be kept the OSS has to deal with this rear guard action. Part of a Weird War 2 Genesys living campaign.
It’s D-Day plus 7. The allies advance slowly as the French farmland is full of traps and ambushes. One extra difficult estate must be cleared, it feels like a labyrinth
Description:
OSS-011 Hades in the Hedgerows: It’s D-Day plus 7. The allies advance slowly as the French farmland is full of traps and ambushes. One extra difficult estate must be cleared, it feels like a labyrinth. Part of a Weird War 2 Genesys living campaign.
It’s D-Day plus 7. The allies advance slowly as the French farmland is full of traps and ambushes. One extra difficult estate must be cleared, it feels like a labyrinth
Description:
OSS-011 Hades in the Hedgerows: It’s D-Day plus 7. The allies advance slowly as the French farmland is full of traps and ambushes. One extra difficult estate must be cleared, it feels like a labyrinth. Part of a Weird War 2 Genesys living campaign.
The team is in Bermuda as the British are trying to get their secret weapons project off the island before the Atlantians invade. But their project bites…and it’s loose
Description:
OSS-012 The Ministry of Mesozoic Warfare: The team is in Bermuda as the British are trying to get their secret weapons project off the island before the Atlantians invade. But their project bites…and it’s loose. Part of a Weird War 2 Genesys living campaign.
The team is in Bermuda as the British are trying to get their secret weapons project off the island before the Atlantians invade. But their project bites…and it’s loose
Description:
OSS-012 The Ministry of Mesozoic Warfare: The team is in Bermuda as the British are trying to get their secret weapons project off the island before the Atlantians invade. But their project bites…and it’s loose. Part of a Weird War 2 Genesys living campaign.