In New Verona City, the scion of Montague Industries is missing. His noble friends & a gang of poor dwarves are sent to find him. Night of drinking? Crazy gnomish inventor? Something more sinister?
Description:
In New Verona City, life can be tough, whether your father is a new industrialist or if you are a poor dwarf with limited prospects. Montague Industries is losing out to the more adaptable competition. When a young scion, Romeo, and one of his employees, Tony, disappear, their friends and family do what they can to find them. Can the noble humans and low-class dwarves work together? Are they just out on a bender or did something more sinister do them in? Fourth-level characters are provided. Roleplaying encouraged, combat inevitable.
In New Verona City, the scion of Montague Industries is missing. His noble friends & a gang of poor dwarves are sent to find him. Night of drinking? Crazy gnomish inventor? Something more sinister?
Description:
In New Verona City, life can be tough, whether your father is a new industrialist or if you are a poor dwarf with limited prospects. Montague Industries is losing out to the more adaptable competition. When a young scion, Romeo, and one of his employees, Tony, disappear, their friends and family do what they can to find them. Can the noble humans and low-class dwarves work together? Are they just out on a bender or did something more sinister do them in? Fourth-level characters are provided. Roleplaying encouraged, combat inevitable.
After the Guildpact was shattered, the Guilds of Ravnica are in turmoil, however, a secret summit hopes to reduce the growing tensions. As the meeting protectors can you unravel the hidden threats?
Description:
Since the Guildpacts collapse, Ravnica has been locked in a fragile balance, with tensions simmering just below open conflict. Teysas proposed non-magical solution is ignored, as guild leaders defy the laws and hostilities rise. Now, a summit offers a chance for negotiation, with each guild providing a neutral protectorthough whispers suggest House Dimir has its own unseen agents at play. Can the party unravel any plots, root out saboteurs, and ensure the talks meet a peaceful conclusion?
After the Guildpact was shattered, the Guilds of Ravnica are in turmoil, however, a secret summit hopes to reduce the growing tensions. As the meeting protectors can you unravel the hidden threats?
Description:
Since the Guildpacts collapse, Ravnica has been locked in a fragile balance, with tensions simmering just below open conflict. Teysas proposed non-magical solution is ignored, as guild leaders defy the laws and hostilities rise. Now, a summit offers a chance for negotiation, with each guild providing a neutral protectorthough whispers suggest House Dimir has its own unseen agents at play. Can the party unravel any plots, root out saboteurs, and ensure the talks meet a peaceful conclusion?
In New Verona City, two college roommates fail to return home during break. You, thier friends & family, must overcome prejudice & work together to find them.
Description:
In New Verona City, two college roommates came from very different backgrounds. Juliet, a noble daughter, & Maria, an elvish immigrant on a scholarship fail to return home over a break. Can nobles work with a street gang in a common cause? Fourth-level characters are provided. Roleplaying encouraged. Combat inevitable.
In New Verona City, two college roommates fail to return home during break. You, thier friends & family, must overcome prejudice & work together to find them.
Description:
IIn New Verona City, two college roommates came from very different backgrounds. Juliet, a noble daughter, & Maria, an elvish immigrant on a scholarship fail to return home over a break. Can nobles work with a street gang in a common cause? Fourth-level characters are provided. Roleplaying encouraged. Combat inevitable.
In New Verona City, two college roommates fail to return home during break. You, thier friends & family, must overcome prejudice & work together to find them.
Description:
In New Verona City, two college roommates came from very different backgrounds. Juliet, a noble daughter, & Maria, an elvish immigrant on a scholarship fail to return home over a break. Can nobles work with a street gang in a common cause? Fourth-level characters are provided. Roleplaying encouraged. Combat inevitable.
Shakespeare is safe in London. WU Zhi is recovering. King Harry and Admiral LI want to track this Baphomet threat somewhere south of the Pillars. A mixed team sets sail, having only Elvish in common.
Description:
Shakespeare is safely working in London. No, seriously, Shakespeare has no part in this adventure - unless his insults sting the Demon. WU Zhi is recovering from her possession. King Harry and Admiral LI want to track this Baphomet threat. A mixed team from Albion and Zhongguo sets sail to find a likely cult south of the Pillars, you have only Elvish in common. Roleplaying encouraged, Combat inevitable. Sixth level characters provided.
Shakespeare is safe in London. WU Zhi is recovering. King Harry and Admiral LI want to track this Baphomet threat somewhere south of the Pillars. A mixed team sets sail, having only Elvish in common.
Description:
Shakespeare is safely working in London. No, seriously, Shakespeare has no part in this adventure - unless his insults sting the Demon. WU Zhi is recovering from her possession. King Harry and Admiral LI want to track this Baphomet threat. A mixed team from Albion and Zhongguo sets sail to find a likely cult south of the Pillars, you have only Elvish in common. Roleplaying encouraged, Combat inevitable. Sixth level characters provided.
Shakespeare is safe in London. WU Zhi is recovering. King Harry and Admiral LI want to track this Baphomet threat somewhere south of the Pillars. A mixed team sets sail, having only Elvish in common.
Description:
Shakespeare is safely working in London. No, seriously, Shakespeare has no part in this adventure - unless his insults sting the Demon. WU Zhi is recovering from her possession. King Harry and Admiral LI want to track this Baphomet threat. A mixed team from Albion and Zhongguo sets sail to find a likely cult south of the Pillars, you have only Elvish in common. Roleplaying encouraged, Combat inevitable. Sixth level characters provided.