Demons appear outside the city & tell the city to surrender or be eaten. The city & demons plan to negotiate. You are negotiators for the city or the demons. You must get a deal or risk war.
Description:
This negotiation game involves teams of players negotiating against other teams of players. In addition to a shared set of public information, each negotiating team will receive an additional set of secret factual information and the victory point requirements. You may disclose your secret information if you choose. You may lie, tell the truth, or some combination. You may negotiate for a win-win, or a winner-takes-all. There is great flexibility within the framework of the victory points. The GM will be there to moderate and ask questions.
Come play a homebrew version where getting eliminated doesn't mean you're out of the game! Instead you'll join the Magistrate's team where you may be sent on missions to uncover Werewolves.
Description:
No experience necessary but if you're familiar with Werewolf you're already familiar with the core rules of the game. There are evil doers lurking in your village trying to take over but during the day they appear like normal town folk. We will be using roles and rules from the Ultimate Werewolf Extreme edition but improved. Each player will receive a number and lanyard to hold their card indicating their role around their neck. This means no one is tied to a chair during the day phase and folks are allowed to wonder around the room and meet if they'd like. Each person is considered adjacent to the active people one number above and below them. Additionally, getting eliminated early in the game puts you in the Magistrate's court. The Magistrate is the first person eliminated and decides who gets eliminated at the end of each day phase moving forward as well as send their team on missions
Come play a homebrew version where getting eliminated doesn't mean you're out of the game! Instead you'll join the Magistrate's team where you may be sent on missions to uncover Werewolves.
Description:
No experience necessary but if you're familiar with Werewolf you're already familiar with the core rules of the game. There are evil doers lurking in your village trying to take over but during the day they appear like normal town folk. We will be using roles and rules from the Ultimate Werewolf Extreme edition but improved. Each player will receive a number and lanyard to hold their card indicating their role around their neck. This means no one is tied to a chair during the day phase and folks are allowed to wonder around the room and meet if they'd like. Each person is considered adjacent to the active people one number above and below them. Additionally, getting eliminated early in the game puts you in the Magistrate's court. The Magistrate is the first person eliminated and decides who gets eliminated at the end of each day phase moving forward as well as send their team on missions
Come play the newest version of the best selling social deduction game Werewolf. The game is simple. To play all you need to do is follow the directions of the moderator.
Description:
From the publisher: Ultimate Werewolf Extreme is an interactive game of deduction for 5-75 players who are divided into two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Each game takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated.
The Truman Group is the premier private-contract counterespionage organization in the U.S. & it is now seeking new candidates to serve as Truman Agents. The qualifying test will occur at Gen Con '22.
Description:
The Truman Group is now recruiting. Class GC1 of the Truman Group’s Great Lakes Division will be drawn from a pool of radical thinkers, problem solvers, & operators. Since the CIA is banned by law from operating on U.S. soil, the government uses private-contract counterespionage organizations like the Truman Group to identify, perform analysis, and sometimes address foreign spies and domestic threats. **Other than check-in, this transmedia game will take place primarily outside of the Convention Center and will utilize elements such as coded messages, cracking puzzles, geo-caching, scavenger hunts, etc.. U.S.-based cell phone that can receive & send SMS texts is needed to play, as is web access. The game is designed to be done with a smartphone, so if you have one, you’re golden.