Tools to resolve RL conflicts at the gaming table. Including political, racial, sexism, and other conflicts. Updated for 2024
Description:
Presented by Beth Pintal (Librarian, Indianapolis Public Library). *Updated for 2024 * You will be provided tools to help you resolve any real life problems that may infiltrate your gaming group. Today, we deal with a lot of division. These tools will help you work through problems that arise due to conflicts in your group, including political, racial, sexism/misogynic, and other conflicts.
Universal Design for Gaming: Best Practices from Education to Improve Accessible Gaming
Summary:
Improve the quality of your product while supporting more of the many diverse brains walking our planet. Brief intro of how Universal Design for Learning can improve game experiences for more folks
Description:
Here's a Win-Win: design a better product (or its instructions) that is accessible to more people, or improves their overall experience. We've all squinted at text on cards, or slogged through chunky technical rules. Creating engaging, beautiful & even incredibly cerebral games doesnt need to leave players frustrated, discouraged, or defeated because their brains wouldn't cooperate. Universal Design for Learning, seeks to create the most flexible and responsive approach for learning and processing information, instead of retrofitting. We'll explore the framework of Representation, Action & Expression, and Engagement to look for EASY opportunities to create more flexible and more inclusive (and more fun for more folks!) games, or even just improve the dreaded rules book. Presentation & optional collaborative workshop time built into the session
Come by for an exclusive preview of our latest releases, get some free samples, and speak with the team!
Description:
Whether you're a retailer, distributor, player, or anything in between we have something you'll love! We are an innovative Australian based company producing and distributing a unique and complete range of RPGs, boardgames, and tabletop and RPG products including our signature Wolf Bristle Brush sets Kolinsky Sable Brush sets, Techlon Tiger Drybrush Sets. That's not all - we also offer a wide range of dice, miniatures, and more.
Learn about and discuss using a TTRPG as a teaching simulation as professional development in which players cooperatively play the teacher character while the Classroom Master runs the student NPCs.
Description:
This TTRPG is still in the design/pilot stage. The first half of the presentation will focus on describing the current iteration of the game. The second half will invite participants to pilot character creation and give feedback on scenarios and other game mechanics.
Utilizing Community Volunteers For Your School Or Library Gaming Program
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This workshop includes tips and best practices for getting the most out of volunteers for your programming. Where to find volunteers, supporting them with materials, and safety will be discussed.
Description:
Volunteers for your school or library gaming program can turn a modest program into a growing program. We'll discuss ways of supporting and attracting volunteers, along with other best practices for making your core of volunteers truly accent your programming. Alan Bengs and Jennifer Gerardot have been running a weekly RPG club at the Allen County Public Library in Fort Wayne, Indiana for over three years.
Games belong in classrooms!...but not every game and not every classroom. We'll go through a series of lenses to view a game in order to determine if and how it might best fit in your class.
Description:
Games belong in classrooms!...but not every game and not every classroom. We'll go through a series of lenses to view a game in order to determine if and how it might best fit into your learning environment. We'll be considering how the game affects the Individual, Group dynamics, Application to the curriculum, and how Game Design itself impacts classroom relevance.
When Your Baby Blows Up!: The Library Instruction Card Game Search&Destory Celebrates Six Years
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Search&Destroy is an educational card game used in libraries all over the world. The makers will discuss its creation, success, and future plans. Attendees will have a chance to play after the talk!
Description:
The original information literacy card game celebrates its 6-year anniversary! Created by librarians for librarians to replace lectures with active learning and make database instruction fun. Now with 600+ copies of the game sold to over 200 libraries on five continents its time to review and reflect on the project. This session will include an overview of the games collaborative design process and its growth in popularity through the community of instruction librarians. The creators will share how they are tracking the games progress and use, and best practices for teaching with Search&Destroy. Future developments for the game and the design duos other projects for game-based learning on high-impact, cutting-edge topics will also be shared. Attendees will have a chance to play Search&Destroy, so attendees are encouraged to bring a laptop or tablet.
Who Needs A High Charisma? Psychology, Gaming, & Parasocial Relationships
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Find out how the fascinating psychological science behind fandoms, fanships, and parasocial relationships can be leveraged to assist educators and game retailers/designers.
Description:
Dr. Jennifer Daniels is a social psychologist who has been interested in the making and breaking of social bonds for almost 20 years. In this interactive seminar, the psychological concepts related to fandoms, fanships, and parasocial relationships will be introduced in an accessible and meaningful way. Dr. D will offer ways that honoring these relationships can be woven into your applied setting of choice as well as an invitation to participate in ongoing research related to these topics.
We will use superheroes like Batman to examine topics in clinical and developmental psychology, examining pathologies that can affect students and families.
Description:
This discussion will examine the psychology of superhero stories and how these modern mythologies can help children (and adults) with cognitive and emotional development. The lecture will explore the developmental technologies of story and play and together we will discover the positive lessons that can be learned from the challenges these fictional characters overcome.
WizKids' New Platform Games: Star Trek Into the Unknown and Dungeons & Dragons Onslaught
Summary:
Two great miniatures platform games for two distinctly different player types. Star Trek Into the Unknown and D&D Onslaught provide opportunities for new gaming audiences.
Description:
Launching in 2024, Star Trek Into the Unknown is WizKid's newest foray into the miniatures game marketplace. With an all-new system that lets Star Trek fans immerse themselves into the beloved universe, the game will take players on a journey of exploration, adventure, and battle. Learn how to make it "take off" in your store! D&D Onslaught celebrates its second year in the marketplace with content that addresses what the players and retailers have asked for. A more affordable Starter Set, more scenario play, and more opportunities for players to use their extensive collections of D&D minis! If you want to learn how to present and sell D&D Onslaught, we'll have all the info you need!