Learn to implement a stepwise approach to designing, resourcing, executing, and refining effective practical exercises and scenario-bassed training opportunities.
Description:
Practical exercises and scenario-based learning are vital tools in an educator's toolbox. However, designing an effective exercise that reinforces key learning objectives while providing appropriate feedback and maximizing available resources can be a daunting prospect. In this course, we will discuss key planning considerations for creating learning exercises that are appropriate to your learner's current level. Bring your learning objectives and your practical exercise ideas so you can follow along with the process!
General question and answer session for topics across the hobby gaming industry with three guests that have over 60 years of combined experience in the industry.
Description:
Our hosts, three names prominent within in the retail realm and beyond: Travis Severance (owner of Millennium Games and TCS Consultation), Paul Butler (owner of Games & Stuff) and Steve Ellis (former owner of Rainy Day Games and former head of Oni Games). All three have previously served on the GAMA Retail Board, are frequent speakers at industry events, currently own and manage Free RPG Day and have been involved in the game design, development, and production of over a dozen published gaming products. Join these hobby gaming veterans for a general Ask Me Anything about hobby gaming. Ask how to get the most out of a convention, how to participate within the gaming space, how to run events, how to source products for your store, how to manage inventory, how to manage growth within your business, how to network and anything else you're curious about.
All Brains Welcome: Making Cons Accessible For Neurodivergent Creators
Summary:
Public events can be daunting for neurodivergent participants. How can convention and conference organizers better help this community succeed? Autistic designer Pat Mooney shares his thoughts.
Description:
The path to presenting, exhibiting, or even casually networking at a professional event is full of invisible roadblocks for neurodivergent participants. Even though accessibility is on the rise, there are still many ways that cons and conferences can improveand make meaningful changes to their programs and policiesto lower this barrier to entry, and help neurodivergent creators have a seat at the table. Pat Mooney, who (somehow) managed to smash his special interests in D&D and the American Revolution together into a successful TTRPG, shares his experiences as an autistic designer and small business owner. Neurodivergent members of the audience are welcome to share their struggles and stories
Anthropocenes: A Cooperative Environmental Learning Game
Summary:
This event will introduce Anthropocenes, a game that helps secondary and higher education students connect global environmental change to local conditions.
Description:
This session will explain how Anthropocenes might be used in an educational setting and walk participants through several rounds of gameplay.
Antigone The RPG: Using TTRPGs To Achieve Classroom Objectives
Summary:
This case study details how a table role-playing game was implemented in a high school English class studying Sophocles Antigone to help achieve targeted objectives.
Description:
In this case study, a table role-playing game was implemented in a high school English class studying Sophocles Antigone, intended to help a classroom instructor achieve specific, targeted objectives. Upon completion of the game sessions, all participants were interviewed to share their experience and insights into using the table role-playing game and how it impacted their understanding of the text. This study demonstrates that the intervention successfully achieved its goals by providing the participants with the information they needed to understand and analyze the text.
Birds, Pies & Dragons Oh My! - Exploring Stonemaier Games In Learning Spaces
Summary:
We'll explore the connection of SMG games such as Wingspan, My little Scythe and how it intersects with education. Come be apart of this new viewpoint that the world of Stonemaier can be seen in.
Board Gaming & Trains! Social Studies Curriculum For Middle & High School
Summary:
Are you looking for an easy, fun, and educational S.S. unit? Join Jennifer Deshaies, M.i.T, M.A., N.B.C.T. as she presents how to teach this five-day+ curriculum to Middle and High School students.
Description:
Utilizing the board game, The Last Spike, primary source materials, and short readings, this curriculum assists students in identifying the impact of the Transcontinental Railroads construction on migration, immigration, and commerce. This lesson plan meets 7 National Council for Social Studies (N.C.S.S.) standards. It is easily accessible and utilizes geography, history, strategy, economics, critical thinking, and fun gameplay. Attendees will receive a free copy of the curriculum guide with Student Handouts, Primary Source Documents, Post Assessment Questions, and Essay options. Drawing will be held for a free copy of the Last Spike to take home.
This panel will bring together four academics from different corners of the gaming space to talk about the upcoming research they are doing on games (trpgs) and game culture.
Description:
This panel will bring together four academics from different corners of the gaming space to talk about the upcoming research they are doing on games (trpgs) and game culture, and what areas of gaming should be a future focus. Four academics who have published research on games will talk about what they have coming up, and what is the state of gaming research now. They will open up a discussion with the audience about what areas need to be researched, and places where people feel like more data would be valuable. Panelists are Dr. Jose Zagal (University of Utah), Dr. William White (Penn State- Altoona), Dr. Johnathan Harrington (Hong Kong Baptist University) and Dr. Steven Dashiell (Morgan State University).
Increase profits and set your store apart with creative sidelines. Learn the art of curating, merchandising, and selling sidelines for an enhanced customer experience and increased profitability.
Description:
Sidelines are the unsung heroes of retail, and we're here to guide you through the art of curating and selling lines beyond gaming. Sidelines allow you to set your store apart from the crowd, draw in new customers, and make more on your sales. From posters and tarot cards to craft supplies and enamel pins, discover how these items can not only boost your store's profitability but also elevate the overall customer experience. Ryvre and Daniel of Goblin Market Manga & Curiosities will talk about the sidelines that have worked well for usand a couple that totally flopped! We'll also discuss creating and selling branded merchandise in multiple price points. We'll round out the panel with an opportunity to share sidelines that have worked in your own store. Bring your ideas, and don't miss the chance to swap insights, ideas, and success stories.
Building Inclusive Spaces: Exploring Lorcana's Role in DEIB Initiatives
Summary:
In this session, guests will learn how Lorcana connects to DEIB values, how it fosters inclusive culture and lastly, how it promotes the value of all voices and ages during gameplay.