An introduction to using gamification in college-level courses. Learn about the basics of dynamics and mechanics in the classroom, and hear from personal experiences.
Description:
We will briefly discuss an introduction to gamification in the classroom, and will talk about how to include gamification elements within the constraints of university teaching. We will walk you through a process on how to gamify your classroom. We will share our experiences gamifying three different courses - a math course, an education course, and a biomedical engineering design course. You'll hear from some of our students via prerecorded video. We will discuss how gamification can provide access to STEM content for traditionally marginalized students.
Learn about and discuss using a TTRPG as a teaching simulation as professional development in which players cooperatively play the teacher character while the Classroom Master runs the student NPCs.
Description:
This TTRPG is still in the design/pilot stage. The first half of the presentation will focus on describing the current iteration of the game. The second half will invite participants to pilot character creation and give feedback on scenarios and other game mechanics.