An introduction to using gamification in college-level courses. Learn about the basics of dynamics and mechanics in the classroom, and hear from personal experiences.
Long Description:
We will briefly discuss an introduction to gamification in the classroom, and will talk about how to include gamification elements within the constraints of university teaching. We will walk you through a process on how to gamify your classroom. We will share our experiences gamifying three different courses - a math course, an education course, and a biomedical engineering design course. You'll hear from some of our students via prerecorded video. We will discuss how gamification can provide access to STEM content for traditionally marginalized students.
Event Type:
TRD - Trade Day Event
Minimum Players:
5
Maximum Players:
80
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)