Creating Effective Experiential Activities With Gamifictation
Summary:
A presentation and workshop to provide participants with a step by step process to design and develop meaningful experiential exercises using gamification strategies.
Description:
We describe this process in detail, specifying the questions instructors must ask at each step and outlining common gamification strategies that may be used when designing the experiential exercise. We provide tips on how to ensure the newly-created experiential exercise works well in virtual settings and with existing simulations. Finally, we share examples of exercises created using this process.
Designing And Implementing Games & Simulations In Higher Education About Social Issues
Summary:
A workshop on designing and implementing games and gaming experiences involving social issues and their subsequent use in higher education.
Description:
Guided by the facilitators, and through active participation, attendees will explore the design process and idea iteration to theme an educational experiential learning experience around social and environmental issues in higher education
All Work & No Play Makes Jack A Dull Boy: Gaming In Higher Education
Summary:
A discussion on how educators can use gaming to increase student engagement & highlight the use of specific games in several different management courses as experiential learning activities.
Description:
We’ll bring together management researchers and industry professionals to explore the use of gaming in management education. Guided by the facilitators, and through active participation, attendees will use games to illustrate course material.