Creating Effective Experiential Activities With Gamifictation
Title:
Creating Effective Experiential Activities With Gamifictation
Year:
2024
Original Order:
2094
Game:
TRD24ND246550
Group:
Fairleigh Dickinson University
Short Description:
A presentation and workshop to provide participants with a step by step process to design and develop meaningful experiential exercises using gamification strategies.
Long Description:
We describe this process in detail, specifying the questions instructors must ask at each step and outlining common gamification strategies that may be used when designing the experiential exercise. We provide tips on how to ensure the newly-created experiential exercise works well in virtual settings and with existing simulations. Finally, we share examples of exercises created using this process.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
40
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)