Poisons in Gaming/Literature: Nature Wants to Kill You
Summary:
A new, system-neutral presentation by a physician toxicologist on Nature as the poisoner with gaming/writing/worlding suggestions. 10th year at Gen Con.
Description:
Each attendee will receive a badge ribbon. Gen Con exclusive. This activity does not permit recordings.
Poisons in Gaming/Literature: Nature Wants to Kill You
Summary:
A new, system-neutral presentation by a physician toxicologist on Nature as the poisoner with gaming/writing/worlding suggestions. 10th year at Gen Con.
Description:
Each attendee will receive a badge ribbon. Gen Con exclusive. This activity does not permit recordings.
A system-neutral presentation by a physician toxicologist on selected terrorism & war agents with gaming/writing/worlding suggestions. Previously presented Gen Con 2017 with updates.
Description:
Each attendee will receive a badge ribbon. Gen Con exclusive. Warning-there will be some pictures of skin injuries. I will warn you when they will be shown but if this could at all make you uncomfortable, it would be best to choose an alternative activity. This activity does not permit recordings.
A user interface can make or break a game, enabling a great game to shine or causing it to crash & burn. Learn how to spend your time & make good UI/UX choices across the game design lifecycle.
Description:
While we're often counseled not to waste time making our prototypes "pretty," overlooking UI and UX during prototyping can lead to playtests that are counterproductive, don't provide useful insight, or outright fall apart.
Practice, Practice, Practice (Iteration In Game Design)
Summary:
Discussion on techniques for rapid iteration in game design, and the importance of time in the lab.
Description:
Game inventor James Ernest (Cheapass Games, Crab Fragment Labs) has created more than two hundred original tabletop games and learned something from each one.
An overview of how to prepare your art files for mass production printing hosted by Panda Game Manufacturing. Make your design process smoother with this informative seminar.
Description:
Well have a Q&A session at the end to answer your questions on how to navigate common pitfalls, optimize your workflow, minimize errors, and maximize efficiency.
Presenting Scorched Basin: A System Agnostic Setting by ZachTheBold and More
Summary:
Q&A with online creators, ZachTheBold, Deck of DM Things, Arlentric, CinderBlocksally, and ADHDM as they share their experiences as collaborating writers on this Dune & Mad Max-inspired setting.
Description:
Come and interact with 5 of the fastest growing online TTRPG creators from YouTube, TikTok, and Instagram as they share their yearlong journey working on Scorched Basin. Each of them has written an expansion they were super passionate about. Zach (ZachTheBold) wrote a gripping horror adventure for one of the Mad Max-inspired factions. Cole (Deck of DM Things) created some of the most innovative items weve ever seen. Cinder's (CinderBlocksally) creature list is going to blast your encounters to the next level. Skyler's (ADHDM) adventure captured the dire tension between The Riders and The Unsettled. And, Arlo (Arlentric) loved the project so much he came aboard as a co-writer of the entire core book. Arlo contributed to some of the most epic parts of Scorched Basin. Ask this inspiring group about their writing process. They're also open to talking about their incredible online content!
Press Buttons. Make Magic - How to Produce a TTRPG Stream
Summary:
Join Producer DC Lasair as he gets into the sorcery behind broadcasting a TTRPG stream. Bring your questions!
Description:
DC Lasair (Producer S13-15 Rivals of Waterdeep) explores the varied tasks of producing a TTRPG Actual Play stream, from pre-production to post, so your event runs smooth. Come with your questions on producing, streaming, and tech.