Join the discussion of how Gaming/Role-Playing can help persons with Mental Health obstacles, and help Gamemasters, friends and family build those worlds.
Description:
Come, listen and engage as the speaker offers advice and answers questions about how Roleplaying, Gaming and Engagement can help those that find Gaming/Role-Playing difficult. This panel will offer resources, concepts and ideas that will help friends, Gamemasters & players build and create scenarios, campaigns, characters and story lines that will help those with Mental Health challenges find a wonderful experience for them.
The panel will be led by Vic Mitchell, a Navy Veteran with over 40 years of Gaming Experience and 20 years of using gaming to help engage and involve those that find socializing, engaging and connecting difficult and using game mechanics to help them find a way to enjoy the game and find their place.
Mercenaries, Non-State Actors, Hybrid and Grey-Zone Warfare
Summary:
Modern war evolving. Examines hybrid & grey-zone war, mercs & non-state para-military units, and the reasons for these choices. Dr. Craig Greathouse, Professor of Political Science, of the NSDM staff.
Description:
Warfare has traditionally been between clear & defined armies used within some level of intensity. Modern combat has seen the emergence of new types of conflict. Modern "war" is evolving with states & other actors within the system engaging in different types of conflict, either below the level of war or using combatants which may not be nationals of the state. This lecture will examine what hybrid & grey-zone warfare is, and why actions are being taking below the level war. It examines the modern usage of mercenaries & non-state-actor para-military units to engage in conflict which can provide a State with plausibility deniability, and the reasons for these choices. Presented by Dr. Craig Greathouse, Professor of Political Science specializing in the EU, International Relations Theory and Security and Defense Policy, on the National Security Decision Making Game staff.
Matt Graf from Nerd of the Rings brings together game publishers to talk about their experience creating games in Middle-earth.
Description:
Journey to Middle-earth! Industry professionals from iconic The Lord of the Rings games talk about adapting books to tabletop, favorite elements of Tolkien's lore, and more! Featuring guests from Z-Man Games, Office Dog, Repos Production, Ares Games, and more! Moderated by Matt Graf from Nerd of the Rings.
Logistics, fall of Rome through 1300s. How armies & navies moved, ate, sustained operations. Primer on military history, source of RPG ideas. Panel by Merle Robinson & Mike Tucker of the NSDM staff.
Description:
Panel examines military logistics from the end of the Roman Empire through the 1300s. It describes how armies and navies moved, ate, and sustained operations. A great primer on the history of war and a source of ideas for various RPG fantasy campaigns. Panel with Merle Robinson, lead simulation designer and retired DoD analyst, & Mike Tucker, on the National Security Decision Making Game staff
Monster Mash - Live Pathfinder and Starfinder Creature Building
Summary:
Build new monsters with Pathfinder and Starfinder game designers!
Description:
Its alive! Paizo designers and freelancers build creatures based on audience ideas and suggestions. Get a look behind the curtain of developing monsters, and leave the panel with a fun new encounter for your table!
Sometimes, it's the monster's turn to be the star of the show. How do you write for when your protagonist is a bloodsucking fiend, an evil genius, or a shambling corpse?
Step into the Lab See whats on the Tab let.
Join us for a combination biology lecture/live drawing show! Our panelists will use the power of real biology knowledge and animal handling experience to design brand new original monsters, while our panelists with illustration and design backgrounds use the science being shared to inform live drawings of the creatures. Together, well be bringing these creatures to life~! in the imagination of the audience.
Monsters In Games: How To Design A Monster That Matters
Summary:
Make the most of monsters in your games. Drawing on fairy tales, history, cartoons, and academic scholarship from all over the world, panelists show you how to design a satisfying, meaningful monster.
Description:
From the first goomba you stomp or goblin you slay, to the final boss or BBEG, games can rely heavily on their antagonists to motivate their mechanics and tell their story. So how do you ensure your monster is ready to make an impact on your game and your players? This world-spanning conversation unearths the nature of monstrosity, how we utilize it in games, and what it tells us about otherness, community, fear, and the places we call home.
Join our experts as we examine what it means to make a game accessible.
Description:
From braille editions to designing content for neurodiversity, we'll discuss the current methods of creating & editing games to work towards a more inclusive gaming space.