Monsters In Games: How To Design A Monster That Matters
Title:
Monsters In Games: How To Design A Monster That Matters
Year:
2025
Original Order:
13357
Game:
SEM25ND287442
Group:
Mage Hand Press
Short Description:
Make the most of monsters in your games. Drawing on fairy tales, history, cartoons, and academic scholarship from all over the world, panelists show you how to design a satisfying, meaningful monster.
Long Description:
From the first goomba you stomp or goblin you slay, to the final boss or BBEG, games can rely heavily on their antagonists to motivate their mechanics and tell their story. So how do you ensure your monster is ready to make an impact on your game and your players? This world-spanning conversation unearths the nature of monstrosity, how we utilize it in games, and what it tells us about otherness, community, fear, and the places we call home.
Event Type:
SEM - Seminar
Minimum Players:
5
Maximum Players:
100
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)