Your superiors trust you with a crucial mission: retrieve an ancient artifact from ruins occupied by the Dark Lords. Beat them to it, or darkness may consume Magnamund. No pressure!
The prophecies came true; glaciers forced all races south. At your dwarvish, mid-winter celebration, a gnome challenges your liege to a quest to restore warmth. You're in the party. Lucky you!
Your fun-loving chimp fraternity, BAN, joins Advanced Primates for Preservation of the Environment (APPE) to learn from humans living harmoniously with nature. What could possibly go wrong?
The dark forces of SPECTRE threaten world peace. Your highly trained, intelligence team must find out what is going on and neutralize the threat.
Description:
It's 1964, and your elite intelligence team of operatives has been asked to infiltrate a Special Executive for Counter-intelligence, Terrorism, Revenge, and Extortion (SPECTRE) base in the Costa Rica to neutralize a threat to the nascent US Space Program.
It's 1966, and something strange is going on in Antarctica. Giant penguins? Cyclopean structures? The Mercenary Troop of Blair's Badgers will meet and defeat any challenge.
Description:
It's 1966, and Blair's Badgers have been hired again. This time, the US CIA has asked the Badgers to recover a satellite payload that went down in Antartica. Unfortunately, the Soviets want the same payload. Besides the internation intrigue and some of the most challenging weather on Earth, the last recon over the general area of impact showed evidence of cyclopean structures of unknown origin. It probably means nothing. Played using the FGU Merc rules.
The members of the Fraternal Order of the Golden Emu are on the trail of deeds most foul in 1866 in the Old West. What is going on in Gopher City? I reckon you'll puzzle it out, or die try'in.
Description:
It's 1866 in Gopher City, Nebraska. Gopher City is the location of some eldritch activity, and the members of the Fraternal Order of the Golden Emu are there to get to the bottom of it and thwart the cultists, servitors, and general no good varmints that mean the good citizens of the husker state ill will.