Creating Memorable NPCs for Game Masters & Authors
Summary:
Join veteran GM, Dr. Rich Staats, as he describes creating memorable NPCs for Game Masters and Authors. This classic seminar started as a for-credit course at MIT.
It is 1988. The war between Iraq and Iran has drug on for five long years. Your special team is being sent in to help stop the conflict or at least de-escalate.
Description:
Your target is in the vicinity of Al Shirqat. Oddly, there have been a lot of snake like motifs and symbols in the area. Intelligence suggests a high powered production facility is there, perhaps manufacturing chemical weapons. Weird?!?!
This is a parent-kid event where the players (accompanied by a parent) take on the roles of magical kitties who will solve a series of challenges to keep their kids safe.
Ghosts and slimes have invaded Ape City. Your Ghostbuster team stands between Ape-vilization and chaos. Who you gonna call?
Description:
This is a continuation of last year's Planet of the Apes sessions. Our intrepid APPEs were given a large amount of money by the authorities for keeping quiet about what happened last year. They invested the money into a paranormal investigation agency. Who you gonna call?
World Building for Game Masters, Game Designers, & Authors
Summary:
Join veteran GM, Dr. Rich Staats, as he describes world design for Game Masters, Game Designers, and Authors. This classic seminar started as a for-credit course at MIT.
World Building for Game Masters, Game Designers, & Authors
Summary:
Join veteran GM, Dr. Rich Staats, as he describes world design for Game Masters, Game Designers, and Authors. This classic seminar started as a for-credit course at MIT.
Your superiors trust you with a crucial mission: retrieve an ancient artifact from ruins occupied by the Dark Lords. Beat them to it, or darkness may consume Magnamund. No pressure!
Integrating Combat into Role-playing and Literature
Summary:
Retired Major General Rich Staats, decorated combat commander and 45-year gamemaster, offers insights and advice on incorporating combat scenarios and military deployments into games and stories.