Harrowdale has a treasure, which an army of trolls with a deadly secret weapon wants. Outnumbered & outmatched, you must hold the town until the Imperial cavalry arrives. Time to make your own luck.
Description:
The town of Harrowdale holds a treasure. An army of trolls wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered and your forces are outmatched - and to cap it all off, they've got a secret weapon set to bring doom down upon you. Relying on the old ways - on nothing but a strong sword and a lucky blow - won't help you now. Time to make your own luck. 2nd level pre-generated characters provided, or bring your own.
Harrowdale has a treasure, which an army of trolls with a deadly secret weapon wants. Outnumbered & outmatched, you must hold the town until the Imperial cavalry arrives. Time to make your own luck.
Description:
The town of Harrowdale holds a treasure. An army of trolls wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered and your forces are outmatched - and to cap it all off, they've got a secret weapon set to bring doom down upon you. Relying on the old ways - on nothing but a strong sword and a lucky blow - won't help you now. Time to make your own luck. 2nd level pre-generated characters provided, or bring your own.
In Eversink, the only thing more dangerous than stormy seas or dark alleys is a noble's masquerade ball? You must uncover a murderer, before you're next.
Description:
Uncover a murderer, maintain your reputation, embarrass a braggart, maybe frame a rival, and earn your pay as you unravel a mystery at a noble's masquerade ball that's probably going to get you killed.
A small band of plucky orphans trying to stay alive in the worst part of a bad city, abandoned and alone. A bully steals a treasured keepsake, and it's up to you to track it down and get it back.
Description:
You're a small band of plucky orphans trying to stay alive in the worst part of the bad city of Eversink, abandoned and alone. A bully steals the one thing that makes your hovel feel like home, though, and it's up to you to track it down and get it back.
A small band of plucky orphans trying to stay alive in the worst part of a bad city, abandoned and alone. A bully steals a treasured keepsake, and it's up to you to track it down and get it back.
Description:
You're a small band of plucky orphans trying to stay alive in the worst part of the bad city of Eversink, abandoned and alone. A bully steals the one thing that makes your hovel feel like home, though, and it's up to you to track it down and get it back.
Something terrible is rising in the barren salt marshlands outside the glorious mercantile city of Eversink, something unnatural and hungry... and you may be the only ones who can stop it.
Description:
Eversink may be a glorious mercantile city, but its outskirts are a barren marshland populated by families who have supplied the city with salt for generations. Something terrible is rising there, something unnatural and hungry and the Heroes may be the only people in a position to stop it.
Something terrible is rising in the barren salt marshlands outside the glorious mercantile city of Eversink, something unnatural and hungry... and you may be the only ones who can stop it.
Description:
Eversink may be a glorious mercantile city, but its outskirts are a barren marshland populated by families who have supplied the city with salt for generations. Something terrible is rising there, something unnatural and hungry and the Heroes may be the only people in a position to stop it.
Something terrible is rising in the barren salt marshlands outside the glorious mercantile city of Eversink, something unnatural and hungry... and you may be the only ones who can stop it.
Description:
Eversink may be a glorious mercantile city, but its outskirts are a barren marshland populated by families who have supplied the city with salt for generations. Something terrible is rising there, something unnatural and hungry and the Heroes may be the only people in a position to stop it.
What if everything you loved was taken from you and once your life had been reduced to an empty husk, it too would be taken - what would you pay to save it? Thats the question the Collector asks.
Description:
What is the price of a life? If your life was about to end, what price would you be willing to pay to save it? Now what if everything you valued, everything you held dear, everything you loved was being taken from you and once your life had been reduced to nothing more than an empty husk, then it too would be taken, what would you pay then? That is the question the Collector asks.
Your intrepid band of absinthe-soaked art students seek to stop Notre-Dame Cathedral's eccentric organist from opening a gate between our world and the horrific realm of Carcosa.
Description:
For more than seven centuries Notre-Dame Cathedral has loomed over the life and legend of Paris. Now, impelled by alien frequencies, the church's eccentric organist uses a captive entity to turn its Gothic ironwork into a gate between our world and the horrific realm of Carcosa. Only your intrepid band of absinthe-soaked art students stand in his way.