West of Arkham, the town of Aylesbury is an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
Description:
West of Arkham, the hills rise wild. An unwholesome air clings to their dark slopes, and strange things whisper in the shadows of the trees. But the town of Aylesbury is a bastion of light against this primordial gloom, an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
West of Arkham, the town of Aylesbury is an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
Description:
West of Arkham, the hills rise wild. An unwholesome air clings to their dark slopes, and strange things whisper in the shadows of the trees. But the town of Aylesbury is a bastion of light against this primordial gloom, an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
West of Arkham, the town of Aylesbury is an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
Description:
West of Arkham, the hills rise wild. An unwholesome air clings to their dark slopes, and strange things whisper in the shadows of the trees. But the town of Aylesbury is a bastion of light against this primordial gloom, an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
The magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths?
The magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths?
The magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths?
The magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths?
1937. The shadow of old gods falls across Europe, unleashing dark forces. What causes sinister agents to spy on an obscure professor of Icelandic archaeology and who can stop them?
Description:
What dark forces might be unleashed? Why are sinister agents spying on an obscure professor of Icelandic archaeology? What are they really after and who can stop them?
The Rules say there are only two endings to the Ocean Game: swim down to the shining underwater city of Briny Heaven, or drown in the dark and become a monster. But what if theres a third option?
Description:
Youre playing the Ocean Game now. Survive the Mystery Mans torments, gather the stones you need, and maybe maybe youll reach the promised reward of Briny Heaven. Everyone knows that the Rules say there are only two endings to the Game: swim down to that shining underwater city, or drown in the dark and become a monster. But what if theres a third option?
You are assassins who kill the targets who can't be killed. The ones who shrug off sniper bullets & smile as they swallow poison. You're vampire slayers for hire & it's time to go to work.
Description:
You're professional assassins, specializing in an obscure but extremely profitable niche of that grisly business. You kill the targets who can't be killed, the one who shrug off sniper bullets and smile as they swallow poison. You're vampire slayers for hire - have stake, will travel. And it's time to go to work.