There's a reason why this inn is surrounded by the walking dead. We'll work it out later - now is the time to take up swords & save the living! Level 4 characters provided or bring your own.
Description:
There's a reason you're stabbing a zombie in the face. There's a reason why this inn is surrounded by the walking dead. There's a reason you're in this mess. We'll work them out later. Right now, it's time to take up swords against the dead and save the living. Fight! Fight and stay alive! Fight, and you might just find out why! Level 4 characters provided, or bring your own.
There's a reason why this inn is surrounded by the walking dead. We'll work it out later - now is the time to take up swords & save the living! Level 4 characters provided or bring your own.
Description:
There's a reason you're stabbing a zombie in the face. There's a reason why this inn is surrounded by the walking dead. There's a reason you're in this mess. We'll work them out later. Right now, it's time to take up swords against the dead and save the living. Fight! Fight and stay alive! Fight, and you might just find out why! Level 4 characters provided, or bring your own.
There's a reason why this inn is surrounded by the walking dead. We'll work it out later - now is the time to take up swords & save the living! Level 4 characters provided or bring your own.
Description:
There's a reason you're stabbing a zombie in the face. There's a reason why this inn is surrounded by the walking dead. There's a reason you're in this mess. We'll work them out later. Right now, it's time to take up swords against the dead and save the living. Fight! Fight and stay alive! Fight, and you might just find out why! Level 4 characters provided, or bring your own.
Sometimes you need to break a few laws to save society. This is an unusual adventure where you have the flexibility to tackle a loathsome judge through every nontraditional mean at your disposal.
Description:
You're six of the most powerful and influential citizens in the city, tasked with eliminating a corrupt magistrate any way you can. Problem is, he's politically untouchable and damned hard to kill. Find his weakness, apply leverage, and make the world a better place. This is an unusual adventure where you have tremendous flexibility to tackle a loathsome judge through creative problem-solving and every nontraditional mean at your disposal.Up to six players. No rules knowledge necessary.
Sometimes you need to break a few laws to save society. This is an unusual adventure where you have the flexibility to tackle a loathsome judge through every nontraditional mean at your disposal.
Description:
You're six of the most powerful and influential citizens in the city, tasked with eliminating a corrupt magistrate any way you can. Problem is, he's politically untouchable and damned hard to kill. Find his weakness, apply leverage, and make the world a better place. This is an unusual adventure where you have tremendous flexibility to tackle a loathsome judge through creative problem-solving and every nontraditional mean at your disposal.Up to six players. No rules knowledge necessary.
In search of a missing vampire, you come upon fanatical sun cultists. They plan to "purify" the empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age?
Description:
In search of a missing vampire, you're led to a volcanic island in the Midland Sea occupied by fanatical sun cultists. The cultists plan to sacrifice the vampire in a ritual to summon and control a long-lost flying temple to the sun gods, and use its power to "purify" the Dragon Empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age, ruled by a ruthless theocracy of fire? Level 5 characters provided, or bring your own.
In search of a missing vampire, you come upon fanatical sun cultists. They plan to "purify" the empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age?
Description:
In search of a missing vampire, you're led to a volcanic island in the Midland Sea occupied by fanatical sun cultists. The cultists plan to sacrifice the vampire in a ritual to summon and control a long-lost flying temple to the sun gods, and use its power to "purify" the Dragon Empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age, ruled by a ruthless theocracy of fire? Level 5 characters provided, or bring your own.
In search of a missing vampire, you come upon fanatical sun cultists. They plan to "purify" the empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age?
Description:
In search of a missing vampire, you're led to a volcanic island in the Midland Sea occupied by fanatical sun cultists. The cultists plan to sacrifice the vampire in a ritual to summon and control a long-lost flying temple to the sun gods, and use its power to "purify" the Dragon Empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age, ruled by a ruthless theocracy of fire? Level 5 characters provided, or bring your own.
People disappear every day in this city - into cracks in the world, dark alleys, or seemingly into nothing at all. 1 more shouldn't matter - so why does Mayor Ward himself want you on this?
Description:
There is a man falling from a windowless, cyclopean skyscraper in a nightmare city. When he hits the ground, everything will change. They'll hire you to find out why. To walk down those mean streets where no sane man should go. They'll pay you to look for secrets that should stay hidden, for truths they can't bear to face. And when you do, when you know what the falling man knows, will you retrace those steps up that windowless tower and fall like he did?
There is a man falling from a cyclopean skyscraper in a nightmare city. They'll hire you to find out why. And when you do, will you retrace those steps up that windowless tower & fall like he did?
Description:
There is a man falling from a windowless, cyclopean skyscraper in a nightmare city. When he hits the ground, everything will change. They'll hire you to find out why. To walk down those mean streets where no sane man should go. They'll pay you to look for secrets that should stay hidden, for truths they can't bear to face. And when you do, when you know what the falling man knows, will you retrace those steps up that windowless tower and fall like he did?