Every generation of 0-lvl younglings tests themselves on "The Rite of Passage:" surviving in the Wild, and more importantly, each bringing back to the tribe one functioning artifact of the Ancients.
A manimal child shows up at your village, and soon after disappears. Some would say, "easy come, easy go," but your shaman won't let it go quite so easily. Time to head to the Zuu!
For millennia, the Ancient tomb has remained unopened - until today. An Ancient klaxon blared five short blasts and the door slid open, inviting the curious and foolhardy to explore the secrets below.
Description:
For millennia, the Ancient structure has stood silent vigil in the jungle. Made of some impenetrable material, the small tomb has remained undisturbed, unopened, untouched. Many generations of Seekers have visited the site to try to open the vault and learn what treasures it held to no avail…until today. An Ancient klaxon blared five short blasts and the door to the tomb slid open, revealing a shaft descending into the darkness, inviting the curious and foolhardy to explore the secrets below…
You've heard the rumors about Hellwater Halls: the most dangerous site of machine ghosts, squirrel people and ancient artifacts on the Hellcoast. Now learn the truth.
Description:
This is an evolving macro-dungeon. You can sign up once or join multiple sessions (and possibly level up!) as you take your chances in Hellwater, seeking to penetrate the lower levels.
You've heard the rumors about Hellwater Halls: the most dangerous site of machine ghosts, squirrel people and ancient artifacts on the Hellcoast. Now learn the truth.
Description:
This is an evolving macro-dungeon. You can sign up once or join multiple sessions (and possibly level up!) as you take your chances in Hellwater, seeking to penetrate the lower levels.
You've heard the rumors about Hellwater Halls: the most dangerous site of machine ghosts, squirrel people and ancient artifacts on the Hellcoast. Now learn the truth.
Description:
This is an evolving macro-dungeon. You can sign up once or join multiple sessions (and possibly level up!) as you take your chances in Hellwater, seeking to penetrate the lower levels.
You've heard the rumors about Hellwater Halls: the most dangerous site of machine ghosts, squirrel people and ancient artifacts on the Hellcoast. Now learn the truth.
Description:
This is an evolving macro-dungeon. You can sign up once or join multiple sessions (and possibly level up!) as you take your chances in Hellwater, seeking to penetrate the lower levels.
Venture to a place of blood curdling horrors, wonderous artifacts, and twisted technologies. Post-apocalyptic, set in the Neolithic world of Terra A.D.
Description:
For generations two tribes have exchanged gifts at a given time to renew the bonds of their people. Now their presents have been stolen! Seekers must recapture the gifts before their ancient treaty is undone!
During your Rite of Passage, you stumble on a monument to the greatness of the Ancient Ones. Will you find glory and treasures for your tribe or the bitter sting of failure? A 0-level funnel.
During your Rite of Passage, you stumble on a monument to the greatness of the Ancient Ones. Will you find glory and treasures for your tribe or the bitter sting of failure? A 0-level funnel.