It's thrills on wheels as the "stowaways" find themselves trapped aboard a runaway train! The robotic conductor lost contact with its engineer subroutine. Can they stop the out-of-control journey?
Description:
It falls upon the Seekers to stop the runaway train. All that’s standing between them and victory is a train filled with hungry mutant worms, a railcar threatening to jump the tracks, and a sentient AI who refuses to be deactivated! Stow your luggage overhead and buckle up for a wild journey across Terra A.D. Play with the author!
The Rite of Passage is a generational custom, and the PCs' future position and rank within their society is largely determined by the quality of artifacts brought back to the tribe! A 0-level funnel.
The Rite of Passage is a generational custom, and the PCs' future position and rank within their society is largely determined by the quality of artifacts brought back to the tribe! A 0-level funnel.
A village's Council of Advisors are all near death due to the effects of an unidentified Ancient illness. What may have unleashed this disease upon the lands of Terra AD?
Description:
The last standing chieftain tasks your visiting Seeker team to investigate an Ancient medical compound where the illness is thought to originate and where a cure might be found.
Taking refuge from a toxin rain your seekers find themselves in an ancient rest home-unfortunately the residents are very much not at rest.
Description:
Part of Dandyline Games's "Classics Mutated" line, this adventure captures the whimsy of a certain vampire adventure we all know and love and mutates it into the world of MCC.
Following a bizarre weather event, you and your fellow adventurers are recruited to assist an AI with an important quest: find out what is causing this substance to fall from the sky!
Beta Collection Unit NC-787: DNA purification. Dead and inert for ages, she is awake again. To stop this 10-story-tall, "smart metal" monstrosity, your group must access her interior and take control.
Beta Collection Unit NC-787: DNA purification. Dead and inert for ages, she is awake again. To stop this 10-story-tall, "smart metal" monstrosity, your group must access her interior and take control.
A chance encounter with a dying outlander reveals the possible location of an ancient wizard who holds power over life and death. Can your seekers find him?
Description:
Take a cross-jungle voyage to the sunken remains of an ancient superstructure. Here there is rumored to remain the last member of an ancient order of wizards -sworn to heal and protect others. But a long line of vile mutations stands between you and this savior.
Every generation of 0-lvl younglings tests themselves on "The Rite of Passage:" surviving in the Wild, and more importantly, each bringing back to the tribe one functioning artifact of the Ancients.