Join the hunt for a lost magic horn. Brave the snowy mountains to the final resting spot of the great Fhokki Warlord. This high level adventure involves exploration, problem solving and some hacking.
Description:
An ancient force stirs. Conflict and war are on the rise. Prophets and cultists are around every corner proclaiming one calamity or another. For hundreds of years a secretive organization has tracked these events, waiting for the right time to strike. The time to pull on the strings of fate has come. Now, four groups of adventurers, some willingly, some unknowing, have each set out on individual quests to discover the source of these disruptions and develope a plan to restore peace to the land. This is one of those groups and one of those quests! From an ancient dwarven stronghold to clouded mountaintops and in between, your level of success will have lasting consequences, as it will affect events going forward. Lvl 16 pregens will be provided. This is one of four "To Hunt A Dragon" adventures. Playing in this game earns you an invitation To Hunt A Dragon, Saturday 7-11pm. RPG25ND275119
Bandit attacks and disappearing soldiers have driven the Baroness to call for help. One of her most trusted knights has returned a babbling wreck, ranting of an evil priest, fire, and destruction.
Description:
An ancient force stirs. Conflict and war are on the rise. Prophets and cultists are around every corner proclaiming one calamity or another. For hundreds of years a secretive organization has tracked these events, waiting for the right time to strike. The time to pull on the strings of fate has come. Now, four groups of adventurers, some willingly, some unknowing, have each set out on individual quests to discover the source of these disruptions and develope a plan to restore peace to the land. This is one of those groups and one of those quests! From an ancient dwarven stronghold to clouded mountaintops and in between, your level of success will have lasting consequences, as it will affect events going forward. Level 7 pregens will be provided. This is one of four "To Hunt A Dragon" adventures. Playing in this game earns you an invitation To Hunt A Dragon, Saturday 7-11pm. RPG25ND275119
Bandit attacks and disappearing soldiers have driven the Baroness to call for help. One of her most trusted knights has returned a babbling wreck, ranting of an evil priest, fire, and destruction.
Description:
An ancient force stirs. Conflict and war are on the rise. Prophets and cultists are around every corner proclaiming one calamity or another. For hundreds of years a secretive organization has tracked these events, waiting for the right time to strike. The time to pull on the strings of fate has come. Now, four groups of adventurers, some willingly, some unknowing, have each set out on individual quests to discover the source of these disruptions and develope a plan to restore peace to the land. This is one of those groups and one of those quests! From an ancient dwarven stronghold to clouded mountaintops and in between, your level of success will have lasting consequences, as it will affect events going forward. Level 7 pregens will be provided. This is one of four "To Hunt A Dragon" adventures. Playing in this game earns you an invitation To Hunt A Dragon, Saturday 7-11pm. RPG25ND275119
An old map claims to show the location place called the Halls of Torment where treasures await the brave, but death awaits the foolhardy. Is this place real?
Description:
One of your companions has acquired an old map in a game of chance. It claims to show the location of a place called the Halls of Torment. Research has proved fruitless, but the call of treasure is strong. Gathering at Shynabyths capital city of Rynoshok, you travel north to Byksha. Spending one final night in a warm bed, you leave you mounts behind and head into the Khorren Woods. After two days of travel, you find the first marker on your map! Its real! Your spirits soar, and adrenaline fills your veins! Can your eclectic group locate and enter the halls. If you do, can you survive to plunder the potential treasures within? High level pregens will be provided. Experienced players preferred.
Danger! Sheep! And more Danger! Are you the sheep? Or the Danger? Crawl your way through the hillsides and find out!
Description:
The party has been hired by the Sheriff in Waymeet to deal with a complaint/ call for assistance from the tiny village of Marron, up in the hilly portion of the region. Its a three-day travel to there and its at the boundary of what the Sheriff covers. They dont want to do the job, as they dont want to leave the comforts of Waymeet, so it falls on you brave adventurers to face this challenge. This is an introductory adventure. 1st level pre-gens will be provided.
Danger! Sheep! And more Danger! Are you the sheep? Or the Danger? Crawl your way through the hillsides and find out!
Description:
The party has been hired by the Sheriff in Waymeet to deal with a complaint/ call for assistance from the tiny village of Marron, up in the hilly portion of the region. Its a three-day travel to there and its at the boundary of what the Sheriff covers. They dont want to do the job, as they dont want to leave the comforts of Waymeet, so it falls on you brave adventurers to face this challenge. This is an introductory adventure. 1st level pre-gens will be provided.
Danger! Sheep! And more Danger! Are you the sheep? Or the Danger? Crawl your way through the hillsides and find out!
Description:
The party has been hired by the Sheriff in Waymeet to deal with a complaint/ call for assistance from the tiny village of Marron, up in the hilly portion of the region. Its a three-day travel to there and its at the boundary of what the Sheriff covers. They dont want to do the job, as they dont want to leave the comforts of Waymeet, so it falls on you brave adventurers to face this challenge. This is an introductory adventure. 1st level pre-gens will be provided.
You've learned its weakness. You've discovered its location. You've divined its true name. You've recovered an ancient weapon to level the battle in your favor, you hope. It is time To Hunt A Dragon!
Description:
This is it. The time has come. Decades of maneuverings out of sight of the great wyrm. Lifetimes of research and plotting and planning. Hundreds of lives lost in the pursuit of knowledge that will hopefully provide the edge needed to defeat the most magnificent of evils. This is it. The day we move on the Beast of Caerbannog. Rot Gut the Decaying. The Tempest of Thybaj. Smrt. This is it. The final push. We must move quickly, for the beast is sure to know we are coming. There is no time to rest. No time to delay. This is it. This is the day To Hunt a Dragon. This multi-table epic event is by invitation only. To be invited to this event, you must play at least one of the four lead-in quests: Hawthorn's Dilema, In the Ashes of the First Hall, A Rose By Any Other Name, and/or Horn of Lokkur. Level 20 pre-gens will be provided.
On behalf of the grizzled cleric Golzumak, travel through the Wildlands to a mages fallen tower. There, retrieve the Rose of Daramariel and the True Name of the dragon known as the Tempest of Thybaj.
Description:
An ancient force stirs. Conflict and war are on the rise. Prophets and cultists are around every corner proclaiming one calamity or another. For hundreds of years a secretive organization has tracked these events, waiting for the right time to strike. The time to pull on the strings of fate has come. Now, four groups of adventurers, some willingly, some unknowing, have each set out on individual quests to discover the source of these disruptions and develope a plan to restore peace to the land. This is one of those groups and one of those quests! From an ancient dwarven stronghold to clouded mountaintops and in between, your level of success will have lasting consequences, as it will affect events going forward. This is one of four "To Hunt A Dragon" adventures. Each is a self contained story and can be played individually and/or in any order. Level 12 pre-gens will be provided.
On behalf of the grizzled cleric Golzumak, travel through the Wildlands to a mages fallen tower. There, retrieve the Rose of Daramariel and the True Name of the dragon known as the Tempest of Thybaj.
Description:
An ancient force stirs. Conflict and war are on the rise. Prophets and cultists are around every corner proclaiming one calamity or another. For hundreds of years a secretive organization has tracked these events, waiting for the right time to strike. The time to pull on the strings of fate has come. Now, four groups of adventurers, some willingly, some unknowing, have each set out on individual quests to discover the source of these disruptions and develope a plan to restore peace to the land. This is one of those groups and one of those quests! From an ancient dwarven stronghold to clouded mountaintops and in between, your level of success will have lasting consequences, as it will affect events going forward. This is one of four "To Hunt A Dragon" adventures. Each is a self contained story and can be played individually and/or in any order. Level 12 pre-gens will be provided.