Bandit attacks and disappearing soldiers have driven the Baroness to call for help. One of her most trusted knights has returned a babbling wreck, ranting of an evil priest, fire, and destruction.
Long Description:
An ancient force stirs. Conflict and war are on the rise. Prophets and cultists are around every corner proclaiming one calamity or another. For hundreds of years a secretive organization has tracked these events, waiting for the right time to strike. The time to pull on the strings of fate has come. Now, four groups of adventurers, some willingly, some unknowing, have each set out on individual quests to discover the source of these disruptions and develope a plan to restore peace to the land. This is one of those groups and one of those quests! From an ancient dwarven stronghold to clouded mountaintops and in between, your level of success will have lasting consequences, as it will affect events going forward. Level 7 pregens will be provided. This is one of four "To Hunt A Dragon" adventures. Playing in this game earns you an invitation To Hunt A Dragon, Saturday 7-11pm. RPG25ND275119
Event Type:
RPG - Role Playing Game
Game System:
HackMaster
Rules Edition:
5th
Minimum Players:
3
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)