The hottest disco in 1978 NYC burns bright! Celebrities, dealers and dancers pack the floor as plans unfold: one to ascend beyond humanity and one to destroy disco, no matter who burns with it.
Description:
The hottest disco in New York City pulses through a sweltering night in 1978. The dance floor is packed with everyone who matters and everyone who wants to: musicians chasing their next hit, scene kids chasing fame, celebrities hiding in plain sight, record executives making quiet deals, dealers working the shadows, and those who simply came to dance until morning.
But tonight is not just another perfect night under the mirror ball.
Someone believes this is the ideal moment to ascend, to shed the limits of flesh and become something luminous, eternal, untouchable.
Someone else believes disco itself is a corruption that must be erased, and that a single spectacular act will make this place a warning.
The music is loud. The air is electric. And before the night ends, the dance floor may become a threshold.
Pirate cities are all wicked. That’s because pirates are wicked—this is common knowledge. But not everyone in a pirate city is a pirate. And some people are plotting more than piracy. Which are you?
Description:
Not everyone in a pirate city is a pirate. And some people are plotting more than piracy. There are smugglers, thieves, practitioners of dark magic, the whole gamut. And of course lots of people without "dark" in front of their occupation, folks just trying to get by. And then there are visitors from far off lands - very far off. What do any of these people want? Just to survive the day. That, sad to say, may not be easy. Costumes enjoyed but not required. All people are celebrated here - we have no tolerance for intolerance.
Hogwarts & Beauxbatons are considering a cooperative tournament to evaluate students. Will the schools manage to work together to create the first Bi-Wizard tournament in 1136? Highly replayable.
Description:
First, let us take the time to state that we are allies of the LGBTQ+ communities. Our love of the Wizarding World does not confer agreement with the divisive and harmful statements "She Who Must Not Be Named" has made. Everyone is welcome to participate.
This Bi-Wizard Tournament celebrates a time before the decree of secrecy. Weaving in historical figures & Arthurian legends among wizards and witches. There will be competition to determine each school's champion. Unless the tournament is prevented, of course.
The final year of The Call Between the Stars, a space epic of Cthulian proportions! Yithians fight for their home, ancient enemies rise, and our long voyage nears its end. The stars remember.
Description:
The final year of The Call Between the Stars begins, bringing a space-spanning epic of Cthulhian scale toward its long-awaited conclusion. The Yithians stand on the edge of reclaiming their lost homeworld as ancient forces stir once more across forgotten sectors.
Old allies return. Long-buried truths surface. The enemy that has haunted the journey steps fully into the light, threatening not only worlds, but the fragile threads connecting past, present, and future.
And still the derelict continues its impossible voyage through the stars, carrying secrets that may decide everything.
The end approaches. Whether it is victory, defeat, or something far stranger remains to be seen.
A deep sea exploration team disappears in the Bahamas and reappears in the Arctic, their vessel trapped in crushing ice. Cut off from rescue, they face failing equipment, lethal cold, and much worse.
Description:
A deep sea exploration team vanishes without explanation in the Bahamas, only to find themselves abruptly displaced to the Arctic, their vessel locked in shifting ice far from any known route.
As temperatures plunge and equipment begins to break down, survival becomes the only priority. Supplies must be rationed. Risky excursions across the ice become unavoidable. Every decision carries weight. And beneath the frozen water, something moves.
The crew must endure the cold, the isolation, and the growing certainty that they were not brought here by accident.
Join LARP aficionado, Bridgett Jeffries in this experience. A unique scenario which will both challenge and immerse you and your fellow players. Cosmic horror awaits!
Description:
Tonight, you are among a privileged few invited to witness the next leap forward in artificial intelligence—conscious, autonomous, human-like machines designed to reshape the future. Investors, government officials, industry leaders, and researchers have gathered to evaluate, negotiate, and determine the fate of this groundbreaking technology.
Cartoon animal patients and human doctors navigate chronic pain. A serious look at the medical system using cartoon levity to explore a difficult topic.
Description:
The game plays like a medical scene in the movie Roger Rabbit or The Muppets Show--but more serious. Patients are cartoon animals and doctors are regular human doctors. The game offers an opportunity to explore a serious topic with some cartoon levity.
The super-heroic students of The Zeddemore Institute for The Empowered confront teen angst, peer pressure, & a prom night of apocalyptic proportions!
Description:
Dry clean your cape, stash a corsage in your utility belt, and ask your parents if you can borrow the invisible car, because its prom night at The Zeddemore Institute for The Empowered! Do you have what it takes to pass your classes, find a date, and fend off attacks from the rival school for super villains across town? Find out at the dance of doom, the hop of horror, the Prom of Peril!
A game of difficult choices made on your own. Contemplate a moral dilemma while the other players whisper thoughts in your head. You have ten minutes. Make. Your. Choice. Then rotate.
Description:
What would you do if a coworker stole your idea? Your kids said they liked their other parent more? The cashier got your order wrong ... again?
Before you decide though, consider other points of view. What if your coworker was going to get fired without a new idea, you did feel like you didn't spend enough time with your kids, your partner was a jerk, the cashier thought you were someone else, or you reminded the cashier of their ex?
Scenario Set 3: Mythic Journeys / Richard Becker, such a hit we're bringing it back! Check out LRP26ND311180 for a different set or play these again but take on another role!
"I had the pleasure of playing The Road not Taken, run by MorganJ at Gen Con 2024. This game was my absolute favorite of my entire Gen Con experience. It was such a cool idea, and the setting/ambiance was perfect. I would love to play it again!"
Guess what? They did!
A game of difficult choices made on your own. Contemplate a moral dilemma while the other players whisper thoughts in your head. You have ten minutes. Make. Your. Choice. Then rotate.
Description:
What would you do if a coworker stole your idea? Your kids said they liked their other parent more? The cashier got your order wrong ... again?
Before you decide though, consider other points of view. What if your coworker was going to get fired without a new idea, you did feel like you didn't spend enough time with your kids, your partner was a jerk, the cashier thought you were someone else, or you reminded the cashier of their ex?
Scenario Set 2: the (Aaron) Vanek Version, such a hit we're bringing it back! Check out LRP26ND311179 for a different set or play these again but take on another role!
"I had the pleasure of playing The Road not Taken, run by MorganJ at Gen Con 2024. This game was my absolute favorite of my entire Gen Con experience. It was such a cool idea, and the setting/ambiance was perfect. I would love to play it again!"
Guess what? They did!