GoatCam is a charitable organization which puts cameras on goats. Its donors are philanthropists and animal lovers. They gather tonight on the Infinite Jest, a luxury cruise liner.
Description:
GoatCam is a charitable organization which puts cameras on goats. Its donors are philanthropists and animal lovers who pay a lot of money to see what those goats are up to. They gather tonight on the Infinite Jest, a luxury cruise liner somewhere in the Atlantic Ocean. It is 2015, the Year of the Goat (or was it the Sheep?), and more funds must be raised for those poor animals. Rare curiosities and exotics will be auctioned to the highest bidder. The ruthless social elite and corrupt power brokers will wheel and deal. The glamorous will betray the notorious. And maybe there will be one or two people who just like goats.
In 1963, on the Island of Doctor Jingo, inside a volcano lair, a symposium of the world's most notorious villains meets to negotiate world domination.
Description:
In 1963, on the Island of Doctor Jingo, inside a volcano lair, a symposium of the world's most notorious villains meets to negotiate world domination. With wicked schemes powered by science and the arcane, the dignitaries of the world's greatest miscreant forces try to cooperate for the first time. Will the Villain Accords launch a new era of harmonious evil, or will the urge to backstab and pursue selfish goals be these evildoers' undoing? Pull a seat to the table, and prepare to sign in blood.
While people die from the Red Death plague, Prince Prospero is holding a masquerade ball within the safety of his castellated abbey. But attendees will soon learn death cannot so easily be avoided.
Description:
You are guests at Prince Prospero's lavish masquerade. But some players serve the Red Death and are eliminating others by getting them cast out of the party or killed. The other team must cast the Red Death out of the party before too many succumb to the plague. In this social elimination LARP, players use ability cards that can kill, search, rob, vote on, cast out or even zombify other players. Victory is achieved by effective use of these abilities along with team coordination and social guile to manipulate the party for your team’s favor. Cast out of the party? Maybe you can bribe your way back in. Dead? Perhaps a necromancer can make you 'undead'. With an infinite number of unique ability combinations and social dynamics, every game is different. An average game takes about an hour, so there will be time for multiple games.
While people die from the Red Death plague, Prince Prospero is holding a masquerade ball within the safety of his castellated abbey. But attendees will soon learn death cannot so easily be avoided.
Description:
You are guests at Prince Prospero's lavish masquerade. But some players serve the Red Death and are eliminating others by getting them cast out of the party or killed. The other team must cast the Red Death out of the party before too many succumb to the plague. In this social elimination LARP, players use ability cards that can kill, search, rob, vote on, cast out or even zombify other players. Victory is achieved by effective use of these abilities along with team coordination and social guile to manipulate the party for your team’s favor. Cast out of the party? Maybe you can bribe your way back in. Dead? Perhaps a necromancer can make you 'undead'. With an infinite number of unique ability combinations and social dynamics, every game is different. An average game takes about an hour, so there will be time for multiple games.
While people die from the Red Death plague, Prince Prospero is holding a masquerade ball within the safety of his castellated abbey. But attendees will soon learn death cannot so easily be avoided.
Description:
You are guests at Prince Prospero's lavish masquerade. But some players serve the Red Death and are eliminating others by getting them cast out of the party or killed. The other team must cast the Red Death out of the party before too many succumb to the plague. In this social elimination LARP, players use ability cards that can kill, search, rob, vote on, cast out or even zombify other players. Victory is achieved by effective use of these abilities along with team coordination and social guile to manipulate the party for your team’s favor. Cast out of the party? Maybe you can bribe your way back in. Dead? Perhaps a necromancer can make you 'undead'. With an infinite number of unique ability combinations and social dynamics, every game is different. An average game takes about an hour, so there will be time for multiple games.
A grave threat looms over the Kingdom of Feldra as suitors vie to win the hand of the princess on the eve of her most fatal birthday. High fantasy & adventure with both political & combat roles.
Description:
A failed war has left most of the young men dead and a thousand-year-old scourge has returned. As midnight draws near, will Darkness finally triumph? This is a high fantasy and adventure LARP with both political and combat roles. This LARP is very friendly to first-time LARPers.
Portals appear in Turshwelle Park and monsters the likes of which we've never seen march forth upon our world. Supers assemble to fight this apocalyptic threat, or do they have ulterior motives?
Portals appear in Turshwelle Park and monsters the likes of which we've never seen march forth upon our world. Supers assemble to fight this apocalyptic threat, or do they have ulterior motives?
If you enjoy the Survivor TV show then join us for a day of Outwitting, Outlasting & Outplaying. Win challenges, master the social game & don't get voted off the island. Get a 2nd chance.
The pandemic is spreading too fast. Luckily you have a place reserved in a secret, hi-tech bunker in the hills to the south. A seat on the last lifeboat of humanity. Or do you? Heavy role playing!
Description:
You almost forgot it was there. Just a little box on your keychain. An alarm. It wasn’t supposed to go off, but looking back, you always made sure you had it with you. They told you if that alarm ever went off, you were to go immediately to the address it shows. Do not hesitate, do not tell anyone, and most of all, do not bring anyone. If the unthinkable is about to happen, you have a seat on one of humanity's only lifeboats. The drive to the bunker was eerie. You caught yourself staring at every face in every car you passed. Wondering if any of them would be alive in a month. And now here, at the bunker, you are no more at ease. Something is wrong. You can feel it. Whatever this place is…it is not safe. Who are these people? How did they get here? That box on your keychain is counting down. Three hours. One hundred eighty minutes. Time enough to live… Or die.