A supernatural struggle breaks down a university’s social barriers, if only briefly. A story focusing on social interactions, politics and a healthy dose of drama.
Description:
Pisgah University is a remote haven of thought, prosperity and promise. Tucked into the Appalchian wilderness, Pisgah has roots dating back to the first European settlers. Its alumni include many CEOs, Nobel prize winners, world leaders, and tech giants. Generous grants offer students from modest means a small taste of privilege, and in return they owe service to the university. Something sinister is rising, and a small, diverse group will find themselves channeling ancient powers to shape the university’s future. This is a game of secrets, opinions, and choice with a supernatural metaphor not a game of supernatural special abilities. This is a story of class and privilege and the price of ambition and of conscience. A social interaction game with a taste of politics and a healthy dose of drama.
Young Justice, Assemble! Join us for an alt-verse issue! Batman has called you new heroes, together to be a team, but can you save the world before supervillains destroy it forever?
Description:
Streamlined combat and pre-gen characters that allow for flexibility and teamwork. No two game sessions are ever the same.
In a time before cell phones and the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Description:
Our intent is that the stories can be played in any order. In the small town of Jaeger, IL, 1968, few think the events of the world impact their everyday lives, but a strange phenomenon has psychically linked a few residents to each other, highlighting their personal stories and their connection to world events and themes. A game about relationships amidst crisis influenced by Stranger Things and its cousins. An effort to cover up the deadly consequences of heroic acts puts the victimized under unjust scrutiny. How do you fight corruption within your own community without becoming anathema to it? Role playing stressed. Focus on story not mechanics. (TW) Involves serious themes not limited to suicide, bullying, persecution of minorities of all kinds. Game 3 of Everyday Oddities, a series of games following the same characters.
The Library’s "Backdoor" has glitched, trapping the team inside a localized temporal pocket—a 1990s-era community library that is being erased from existence by a Narrative Eater.
Description:
If the team doesn't find the "Anchor Artifact" and stabilize the timeline within two hours, the community library (and the team) will be rewritten as a footnote in a book that no one will ever read.
The Library’s "Backdoor" has glitched, trapping the team inside a localized temporal pocket—a 1990s-era community library that is being erased from existence by a Narrative Eater.
Description:
If the team doesn't find the "Anchor Artifact" and stabilize the timeline within two hours, the community library (and the team) will be rewritten as a footnote in a book that no one will ever read.
X-Men, Assemble! Join us for an alt-verse issue! Professor X has called you together to be a team, but can you save the world before supervillains destroy it forever?
Description:
Streamlined combat and pre-gen characters that allow for flexibility and teamwork. No two game sessions are ever the same.
An homage to classic films Seven Samurai (1954) and Magnificent Seven (1960), this challenging but accessible game sees samurai and cowboys work together to defend a village from bandits.
Description:
This one-shot brings players into a richly imagined and historically-informed adventure set in Meiji-era Japan. Using DnD 5th Edition (2014), with custom classes, weapons, and mechanics, players will form a ragtag group of heroes to defend Okutama village. Hopelessly outnumbered, the warriors will need to enlist the help of the villagers, carefully strategize, and use the terrain to full advantage if they want to succeed. This game is suitable for players of all experience levels. Prefabricated character sheets for gunslingers and samurais will be provided at the table. The story offers plenty of opportunity for immersive roleplay and lends itself well to complicated characters with strong arcs, but, as in the films, expect a few graves to be filled by the time the end credits roll - the village of Okumura needs heroes who arent afraid to lay down their lives for a noble cause.
GoatCam is a charitable organization which puts cameras on goats. Its donors are philanthropists and animal lovers. They gather tonight on the Infinite Jest, a luxury cruise liner.
Description:
GoatCam is a charitable organization which puts cameras on goats. Its donors are philanthropists and animal lovers who pay a lot of money to see what those goats are up to. They gather tonight on the Infinite Jest, a luxury cruise liner somewhere in the Atlantic Ocean. It is 2015, the Year of the Goat (or was it the Sheep?), and more funds must be raised for those poor animals. Rare curiosities and exotics will be auctioned to the highest bidder. The ruthless social elite and corrupt power brokers will wheel and deal. The glamorous will betray the notorious. And maybe there will be one or two people who just like goats.
In 1963, on the Island of Doctor Jingo, inside a volcano lair, a symposium of the world's most notorious villains meets to negotiate world domination.
Description:
In 1963, on the Island of Doctor Jingo, inside a volcano lair, a symposium of the world's most notorious villains meets to negotiate world domination. With wicked schemes powered by science and the arcane, the dignitaries of the world's greatest miscreant forces try to cooperate for the first time. Will the Villain Accords launch a new era of harmonious evil, or will the urge to backstab and pursue selfish goals be these evildoers' undoing? Pull a seat to the table, and prepare to sign in blood.