An homage to classic films Seven Samurai (1954) and Magnificent Seven (1960), this challenging but accessible game sees samurai and cowboys work together to defend a village from bandits.
Description:
This one-shot brings players into a richly imagined and historically-informed adventure set in Meiji-era Japan. Using DnD 5th Edition (2014), with custom classes, weapons, and mechanics, players will form a ragtag group of heroes to defend Okutama village. Hopelessly outnumbered, the warriors will need to enlist the help of the villagers, carefully strategize, and use the terrain to full advantage if they want to succeed. This game is suitable for players of all experience levels. Prefabricated character sheets for gunslingers and samurais will be provided at the table. The story offers plenty of opportunity for immersive roleplay and lends itself well to complicated characters with strong arcs, but, as in the films, expect a few graves to be filled by the time the end credits roll - the village of Okumura needs heroes who arent afraid to lay down their lives for a noble cause.
GoatCam is a charitable organization which puts cameras on goats. Its donors are philanthropists and animal lovers. They gather tonight on the Infinite Jest, a luxury cruise liner.
Description:
GoatCam is a charitable organization which puts cameras on goats. Its donors are philanthropists and animal lovers who pay a lot of money to see what those goats are up to. They gather tonight on the Infinite Jest, a luxury cruise liner somewhere in the Atlantic Ocean. It is 2015, the Year of the Goat (or was it the Sheep?), and more funds must be raised for those poor animals. Rare curiosities and exotics will be auctioned to the highest bidder. The ruthless social elite and corrupt power brokers will wheel and deal. The glamorous will betray the notorious. And maybe there will be one or two people who just like goats.
In 1963, on the Island of Doctor Jingo, inside a volcano lair, a symposium of the world's most notorious villains meets to negotiate world domination.
Description:
In 1963, on the Island of Doctor Jingo, inside a volcano lair, a symposium of the world's most notorious villains meets to negotiate world domination. With wicked schemes powered by science and the arcane, the dignitaries of the world's greatest miscreant forces try to cooperate for the first time. Will the Villain Accords launch a new era of harmonious evil, or will the urge to backstab and pursue selfish goals be these evildoers' undoing? Pull a seat to the table, and prepare to sign in blood.
While people die from the Red Death plague, Prince Prospero is holding a masquerade ball within the safety of his castellated abbey. But attendees will soon learn death cannot so easily be avoided.
Description:
You are guests at Prince Prospero's lavish masquerade. But some players serve the Red Death and are eliminating others by getting them cast out of the party or killed. The other team must cast the Red Death out of the party before too many succumb to the plague. In this social elimination LARP, players use ability cards that can kill, search, rob, vote on, cast out or even zombify other players. Victory is achieved by effective use of these abilities along with team coordination and social guile to manipulate the party for your team’s favor. Cast out of the party? Maybe you can bribe your way back in. Dead? Perhaps a necromancer can make you 'undead'. With an infinite number of unique ability combinations and social dynamics, every game is different. An average game takes about an hour, so there will be time for multiple games.
While people die from the Red Death plague, Prince Prospero is holding a masquerade ball within the safety of his castellated abbey. But attendees will soon learn death cannot so easily be avoided.
Description:
You are guests at Prince Prospero's lavish masquerade. But some players serve the Red Death and are eliminating others by getting them cast out of the party or killed. The other team must cast the Red Death out of the party before too many succumb to the plague. In this social elimination LARP, players use ability cards that can kill, search, rob, vote on, cast out or even zombify other players. Victory is achieved by effective use of these abilities along with team coordination and social guile to manipulate the party for your team’s favor. Cast out of the party? Maybe you can bribe your way back in. Dead? Perhaps a necromancer can make you 'undead'. With an infinite number of unique ability combinations and social dynamics, every game is different. An average game takes about an hour, so there will be time for multiple games.
While people die from the Red Death plague, Prince Prospero is holding a masquerade ball within the safety of his castellated abbey. But attendees will soon learn death cannot so easily be avoided.
Description:
You are guests at Prince Prospero's lavish masquerade. But some players serve the Red Death and are eliminating others by getting them cast out of the party or killed. The other team must cast the Red Death out of the party before too many succumb to the plague. In this social elimination LARP, players use ability cards that can kill, search, rob, vote on, cast out or even zombify other players. Victory is achieved by effective use of these abilities along with team coordination and social guile to manipulate the party for your team’s favor. Cast out of the party? Maybe you can bribe your way back in. Dead? Perhaps a necromancer can make you 'undead'. With an infinite number of unique ability combinations and social dynamics, every game is different. An average game takes about an hour, so there will be time for multiple games.
A grave threat looms over the Kingdom of Feldra as suitors vie to win the hand of the princess on the eve of her most fatal birthday. High fantasy & adventure with both political & combat roles.
Description:
A failed war has left most of the young men dead and a thousand-year-old scourge has returned. As midnight draws near, will Darkness finally triumph? This is a high fantasy and adventure LARP with both political and combat roles. This LARP is very friendly to first-time LARPers.
Portals appear in Turshwelle Park and monsters the likes of which we've never seen march forth upon our world. Supers assemble to fight this apocalyptic threat, or do they have ulterior motives?
Portals appear in Turshwelle Park and monsters the likes of which we've never seen march forth upon our world. Supers assemble to fight this apocalyptic threat, or do they have ulterior motives?