Fill the shoes of a fed-up deadbeat that happens to share a pad with The Ferryman to the Underworld! What can go wrong, does go wrong in this slacker sitcom about bad days and difficult friendships.
Description:
Fill the shoes of a fed-up deadbeat roommate that happens to share a cramped studio apartment with none other than Charon the Ferryman to the Underworld! What can go wrong, does go wrong in this ridiculous game about bad days and difficult roommates. Rest in Pieces is a dark comedy tabletop roleplaying game inspired by the misadventures, cartoon logic, and over-the-top characters of slacker sitcoms like The Grim Adventures of Billy & Mandy, the Regular Show, Rick & Morty, and It’s Always Sunny in Philadelphia. Plays with a Two-Color Jenga-ish Block Tower and a unique deck of 108 cards that teach the rules, describe characters, and create overarching problems. With 14 unique problem scenarios to rile up your roommates, you’ll be ready to play in minutes! 1 Hour, Mature Themes for Immature Play *Contains suggestive themes, crude humor, and strong language.
The party has gotten lost and has discovered a tower that looks lost to time.
Description:
The party has attempted to traverse the Badlands but have gotten lost. Having discovered a tower that looks lost to time they are compelled to search the location. They quickly find there is more to this unsuspecting structure than meets the eye.
Players traverse a horror setting to solve murders and kidnappings.
Description:
In the Village of Shining Cove, children know better. Ask any child running through the streets, and they’ll regurgitate what their parents have told them time and time again. “Before the sun sets, and tucks into bed, it’s better at home, it’s better than dead.” However, kids are still going missing and anyone who’s went to look has turned up dead. Help Shining cove solve these murders and kidnappings with your level 10 characters.
Players pickup where the first module stops trying to desperately solve the mystery of the missing.
Description:
In the Village of Shining Cove, children know better. Ask any child running through the streets, and they’ll regurgitate what their parents have told them time and time again. “Before the sun sets, and tucks into bed, it’s better at home, it’s better than dead.” However, kids are still going missing and anyone who’s went to look has turned up dead. Help Shining cove solve these murders and kidnappings with your level 10 characters.
An adventure to save the children of a war ravaged town that have disappeared into the wild overnight.
Description:
The Grim Harvest from Charles Ferguson-Avery and Wet Ink Games’ Into the Wyrd and Wild setting played with 5th edition rules. This will be a rules light (rule of cool) version of 5E to experience the Wyrd and Wild setting.
An adventure to save the children of a war ravaged town that have disappeared into the wild overnight.
Description:
The Grim Harvest from Charles Ferguson-Avery’s Into the Wyrd and Wild setting used in Wet Ink Games’ Never Going Home +One system. Did the war all take place in the trenches? Why would a unit explore the woods for lost children?
A distress call and a very old friend lead the crew of the U.S.S. Philip K. Dick on a dimension defying journey through time and space.
Description:
While on a junk collecting mission that never seems to end, the morale deprived crew of the U.S.S. Philip K. Dick receive a mysterious distress call that leads them on a chaotic, but harrowing adventure. Someone, or something is trying to unravel history and it’s up to the crew to hunt it down and stop it before it damages time beyond repair.
Mythos activity in the town of Rockford, Illinois has skyrocketed. Maybe it has something to do with this Gutter Bible the kids have been talking about?
Teenage detectives and their friends investigate an ancient stone gateway at the edge of town. What strange and terrifying secrets are held in this mysterious structure?
Description:
It starts as a simple neighborhood dispute. Is the ancient stone gateway near the edge of town a historical artifact, worthy of preservation? Or is it a crumbling eyesore, standing in the way of the new housing development? This doesn’t seem like something that would concern famous teen sleuths Frank and Joe Hardy. But when the headquarters of the local historical society is vandalized, they are drawn into the case. It isn’t long before they realize that there is far more to this ominous structure than meets the eye, and that sinister forces are at work. Forces who will stop at nothing to keep them from discovering the gateway’s evil secrets. Play as the Hardy Boys and their pals, and see if you can solve the Stone Gateway Mystery, before it’s too late.