An adventure to save the children of a war ravaged town that have disappeared into the wild overnight.
Long Description:
The Grim Harvest from Charles Ferguson-Avery’s Into the Wyrd and Wild setting used in Wet Ink Games’ Never Going Home +One system. Did the war all take place in the trenches? Why would a unit explore the woods for lost children?
Event Type:
RPG - Role Playing Game
Game System:
+One
Rules Edition:
NA
Minimum Players:
4
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)