Designing for Belonging: Bringing Tabletop Games to Under-Resourced Communities
Title:
Designing for Belonging: Bringing Tabletop Games to Under-Resourced Communities
Year:
2026
Original Order:
25678
Game:
SEM26ND329877
Group:
Beats, Boards & Brushes
Short Description:
How tabletop games can create access, belonging, and leadership in under-resourced communities, using real-world experience and community-centered design practices.
Long Description:
Tabletop games are powerful tools for imagination, collaboration, and storytelling, yet many communities never experience them due to cost, access, or lack of representation. This session draws from community-based practice to explore how games can be introduced in under-resourced spaces in intentional and sustainable ways.
Using the development of Battle of Concha Corner as a case study, this talk examines designing and facilitating games with real people, real neighborhoods, and real stakes in mind. Attendees will hear lessons learned from bringing games into community centers and youth programs, including what works, what fails, and what often gets overlooked.
The session emphasizes leading with passion while staying grounded in responsibility, listening, and collaboration, offering practical insights for expanding tabletop gaming beyond traditional hobby spaces.
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
25
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)