In this session we will discuss ways to design historical games that include difficult subjects.
Long Description:
Human history is filled with material that most of us would rather never existed. Yet, part of learning about our past is engaging in these very topics. This session will discuss how to engage difficult material. In the process of discussing the material we will also talk about different ways to engage challenging information through game mechanisms.
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
25
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)