What makes a good dexterity game? Discuss theory, variety, componentry, and production, along with a Q&A to come up with practical ways to implement your concepts in prototypes.
Long Description:
What makes a good dexterity game? An analysis of ones that succeed and the pitfalls of medium. Come join an open forum where we discuss theory, variety, componentry, and production. This will include a Q&A where we can help as a group to iron out your ideas and come up with practical ways to implement your concepts in prototypes.
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
25
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)