Join us for a workshop where you get to choose to dive deep into creating an XP grading system or designing roles for your class or project!
Long Description:
In this hands-on, level-2 session on gamification, well explore how to move beyond points and badges to create more immersive and purposeful learning experiences. Participants will choose between two focused working groups: one will examine how to structure experience points (XP) systems that reinforce learning goals and provide meaningful feedback, while the other will investigate how assigning rolessuch as navigator, strategist, or mentorcan enhance collaboration, agency, and classroom culture. Whether you teach K12 or college level, youll leave with practical strategies and examples to adapt for your own context.
Event Type:
TRD - Trade Day Event
Minimum Players:
5
Maximum Players:
300
Age Required:
Everyone (6+)
Experience Required:
Some (You've played it a bit and understand the basics)