The Non-Academics Guide To Games For Your Classroom : Learning Outcomes Map To mechanics, Not Themes
Title:
The Non-Academics Guide To Games For Your Classroom : Learning Outcomes Map To mechanics, Not Themes
Year:
2025
Original Order:
19284
Game:
TRD25ND294087
Short Description:
Educators need librarians and game devs to coordinate a controlled vocabulary mapping mechanics to learning outcomes. Theme DOES NOT dictate learning goals.
Long Description:
Mechanics reinforce a lesson, through emergent play, but only when they match the narrative; for example an environment game about resource management instead of extraction and domination. Use our framework to select the best possible games to iterate for your classrooms needs and goals. Well apply it to a sample game, then finish with group discussions. When replaying games, students receive progressively more complex knowledge and wisdom, increasing the return on time spent teaching a game to apply and activate class content. Selecting the best takes time, vocabulary, and breadth of experience. In the end, to explore and evaluate which game will best serve your classroom, youll need to play many more games.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
50
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)