Dune The Boardgame - Gamifying General Education Humanities
Title:
Dune The Boardgame - Gamifying General Education Humanities
Year:
2025
Original Order:
8677
Game:
TRD25ND282081
Group:
Geoffrey West, PhD
Short Description:
Learn how and why to gamify your GE courses and see/participate in an example using Dune the Boardgame.
Long Description:
Frank Herberts Dune is an intricate exploration of power, institutional fragility, and the consequences of unchecked political ambition. Participants step into the roles of key factions within Dune, navigating the same dilemmas of negotiation, compromise, and survival that define the novels political landscape.
Dr. Geoffrey West is a lecturer in the Humanities at the University of California San Diego. His research on political power and military service is intimately connected to the themes of texts like Dune.
This session is designed for educators and librarians interested in innovative approaches to teaching literature, history, and political philosophy. No prior experience with the Dune board game is necessaryjust an openness to new pedagogical methods and an interest in interactive, student-centered learning.
Event Type:
TRD - Trade Day Event
Minimum Players:
4
Maximum Players:
24
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)