How do we design games to promote health? Be a part of the discussion in this audience-engaged seminar investigating the possible uses of games in health promotion and capacity-building.
Long Description:
It is becoming more common to use games in the classroom - and for good reason. Research shows games can help motivate and engage people to learn and try new things. But what about outside of the classroom? Can we use games to teach skills, to promote health, or to change hearts and minds?
The event will include a brief introduction to games and health. Then, in teams, audience members will tackle a scenario by planning, discussing, and sharing their ideas for designing successful and engaging games to promote health.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
30
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)