Medicine Check Proficiency: Adapting Gaming Mechanics To Scenario Based Evaluations
Title:
Medicine Check Proficiency: Adapting Gaming Mechanics To Scenario Based Evaluations
Year:
2025
Original Order:
8020
Game:
TRD25ND281360
Group:
Dunning-Kruger Overdrive LLC
Short Description:
A case study on adapting TTRPG gaming mechanics to technical skills evaluations, focusing on shifting patient care simulations away from an algorithm-focused process.
Long Description:
Simulating highly technical skills like treating trauma and non-trauma casualties using an algorithmic model of direct inputs and outputs can create a false sense of security in learners by misrepresenting complex processes as binary choices. Despite this, checklist-style grading is often used to evaluate a learner's competency in hands-on practical tests. These evaluations do not account for the variance and uncertainty that a new provider will find in the real world, leading to poor outcomes, training scars, and even moral injury.
This case study will map out the process of integrating gaming mechanics to create a more robust learner experience. This will prepare trainees for an expanded range of outcomes, from lucky breaks to critical equipment failure.
Discussions centering on the adaptation process will hopefully be helpful for assisting other educators in technical fields.
Event Type:
TRD - Trade Day Event
Minimum Players:
1
Maximum Players:
40
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)